question-circle I have my level as a .map file. How do I get it to work in a game?

  • Cassius_Twin
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02 Feb 2015 00:48 #1 by Cassius_Twin
So I've built a small test level to learn how constructor works. It's decent enough, but now my question is how to get it as a level? I've read to make it a dif file and load it in the level editor, but I can't get any interiors to appear in there. What steps do I need to take?

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  • HiGuy
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02 Feb 2015 03:24 #2 by HiGuy
To convert your map, you're going to need to use map2dif, a free tool that you can find here in the "Extras" Downloads section (should be at the bottom).
If you use windows, you should place your map and the exe in a directory with all of the textures (presumably the interiors directory), and drag your .map onto it the exe to run.
If you use Mac, you can just get the GUI tool (made for lazy people by/like yours truly), place your map in a directory with all of the textures, and open it with the program.

Hope that helps, let me know if I need to clarify.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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  • Cassius_Twin
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02 Feb 2015 04:36 #3 by Cassius_Twin
I got it to work after some trial and error. I had to run it inside the folder where I used the textures, and then have the file in a zip with the textures!

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