I don't know if this is in the right thread but I have wondered.
How do you make a custom level for multiplayer. I already made my own interior to make a custom level for multiplayer but then I gotten stuck on how you actually get it into multiplayer. I need a little help n it and I tried looking through the forums for any results but couldn't find anything.
I understand if there is anything too obvious to see in MBP for the MP level stuff but i'm only a newbie on it .
Ender - Last Saturday at 4:36 PM
I have hopped on a circlejerking bandwagon.
Use the level editor to place powerups and gems on your interior. For gems, place RedGemItem, YellowGemItem, and BlueGemItem for the different point-valued gems, respectively.
Then, in the .mis, in the chunk of stuff that includes "Name = Whatever"; and "Type = Whatever"; , you need to add a few things:
Make sure "Type = custom"; . Otherwise this will break something.
MaxGemsPerSpawn = "x"; . This is the maximum number of gems that can spawn at one time in your level.
RadiusFromGem = "x"; . This is how far apart your gems can be from eachother when they spawn. I'm not sure exactly what this distance equals, but '10' is very small, and '50' should make sure your max number of gems spawns every time.
Time = "xxxxxxx"; . This is the number of milliseconds your multiplayer level will last. Basically, the number of seconds, followed by three zeroes. So, for a one minute match, you put Time = "60000"; .