Hello! I've just gotten interested in building levels and stuff in Marble Blast, and I'm having trouble with textures for my test interior. Similar to MBG's Block Party and To the Moon, it appears white when I add the interior to the .mis file, and giving invalid packets when I load it in-game. I've attached the .map and .dif files below so you can see what I mean.
This is the code I get when I attempt to use map2dif plus to convert the .map file:
(That couldn't load NULL texture seems suspicious.)
This is the code I get when I attempt to use map2dif plus to convert the .map file:
Warning: Spoiler!
(That couldn't load NULL texture seems suspicious.)