file Marble Blast Level Editor Tutorial

  • Nockess
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05 Apr 2015 23:14 - 05 Apr 2015 23:15 #1
Yes, there is actually a way to make your levels made in the level editor to near-perfect! So I've decided to make a tutorial series on the level editor. Hope you find this helpful!

Part One:

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Last edit: 05 Apr 2015 23:15 by Nockess.
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17 Apr 2015 19:25 #2
Damn, I gotta get a new recording software. Either OBS or Camtasia... :unsure:

Either way, I hope you guys enjoyed the first part in the series! If this did help you, I'm glad. That's my goal (duh).
I do not know what I have planned for the next part, because you guys are not saying anything about what you need help with. If you guys do ask for something, I'll make sure I get a clear recording explanation on what you guys want. Thank you for the support!

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17 Apr 2015 21:41 - 17 Apr 2015 21:42 #3
Watched your guide it was a pretty good general overview and touched on the basics pretty well. There are a few things I feel like I should mention:

If you delete the bounds trigger in MBG, you can still create one, it's just more difficult. You can find triggers under the Creator -> Mission Objects -> Mission -> Trigger, set the Data Block to InBoundsTrigger, and scale it to fit. It's a bit more work than the one-click easy button (you can see why I added that).

When you mention how the "notches" on the axes are different sizes, you can change that in Edit -> World Editor Settings -> Move Scale. We use 0.25 as a default because it's 1/4 (easy fractions, can be divided into 1/2 easily). You can change it to anything, if you want more precision or a smaller scale.

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Last edit: 17 Apr 2015 21:42 by HiGuy.

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19 Apr 2015 16:22 #4
Good tutorial! I wish I had had that when I was getting started with the level editor.
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19 Apr 2015 17:07 #5
Great tutorial!

Pablo wrote: Good tutorial! I wish I had had that when I was getting started with the level editor.


...

.......

................

:O

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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19 Apr 2015 17:11 - 19 Apr 2015 17:11 #6
Wait....... . . .. . . .. . .


Who said that....... . . .. . . .. . .


Pablo I wasnt around in your day but i play your levels alot and im a big fan :D Nice to see an oldie of the community which i followed for a long time before joining the community :D

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Last edit: 19 Apr 2015 17:11 by Eguy.

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19 Apr 2015 17:36 #7
Pablo did you fix the tufc misalignment? :^)

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19 Apr 2015 18:20 #8

Pablo wrote: Good tutorial! I wish I had had that when I was getting started with the level editor.


Well that was unexpected.

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22 Apr 2015 04:13 #9
I remember when I was first getting started on the level editor. It took me forever to figure out that, since I had a Mac, I had to press fn and f11. Also, I noticed how you used my cake in your tutorial. My 14th birthday is in a week, so that interior was created almost 4 years ago.

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