It's always bugged me that some of the MB's textures need to be scaled to 0.5 in Constructor, because it adds another layer of annoyance onto trying to design a map.
So, I created the 1x1 scaled textures pack. It's a compilation of all of MBG/MBP/MBU/MP textures, but scaled so you can use them in Constructor/QuArK at 1x1 size. This means no screwing with the U/V scales, no trying to remember if ice is actually 0.25 (looking at you, PQ), or whether or not your walls should be 1 square per tile. Everything is just 1x1, no hassle. After you create a map using these textures, map2dif it with them as well, but only copy the .dif file to your game. The textures should upscale to use the regular textures without any issue.
Download Texture Packs:
MBG Only: higuy.me/tex/1x1_MBG_Textures.zip
MBP Only: higuy.me/tex/1x1_MBP_Textures.zip
MBU Only: higuy.me/tex/1x1_MBU_Textures.zip
MP Only: higuy.me/tex/1x1_MP_Textures.zip
All Albums: higuy.me/tex/1x1_All_Textures.zip
Important Note: If you use these textures in Constructor/QuArK, you will need to map2dif with them as well. If you try to map2dif a map with the original textures, it will try to use the larger sizes and give you problems. You should make separate albums for these, as any maps which use the original sizes won't scale correctly with these textures.
So, I created the 1x1 scaled textures pack. It's a compilation of all of MBG/MBP/MBU/MP textures, but scaled so you can use them in Constructor/QuArK at 1x1 size. This means no screwing with the U/V scales, no trying to remember if ice is actually 0.25 (looking at you, PQ), or whether or not your walls should be 1 square per tile. Everything is just 1x1, no hassle. After you create a map using these textures, map2dif it with them as well, but only copy the .dif file to your game. The textures should upscale to use the regular textures without any issue.
Download Texture Packs:
MBG Only: higuy.me/tex/1x1_MBG_Textures.zip
MBP Only: higuy.me/tex/1x1_MBP_Textures.zip
MBU Only: higuy.me/tex/1x1_MBU_Textures.zip
MP Only: higuy.me/tex/1x1_MP_Textures.zip
All Albums: higuy.me/tex/1x1_All_Textures.zip
Important Note: If you use these textures in Constructor/QuArK, you will need to map2dif with them as well. If you try to map2dif a map with the original textures, it will try to use the larger sizes and give you problems. You should make separate albums for these, as any maps which use the original sizes won't scale correctly with these textures.
This signature is real code
Code:
function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}