It's always bugged me that some of the MB's textures need to be scaled to 0.5 in Constructor, because it adds another layer of annoyance onto trying to design a map.
So, I created the 1x1 scaled textures pack. It's a compilation of all of MBG/MBP/MBU/MP textures, but scaled so you can use them in Constructor/QuArK at 1x1 size. This means no screwing with the U/V scales, no trying to remember if ice is actually 0.25 (looking at you, PQ), or whether or not your walls should be 1 square per tile. Everything is just 1x1, no hassle. After you create a map using these textures, map2dif it with them as well, but only copy the .dif file to your game. The textures should upscale to use the regular textures without any issue.
Important Note: If you use these textures in Constructor/QuArK, you will need to map2dif with them as well. If you try to map2dif a map with the original textures, it will try to use the larger sizes and give you problems. You should make separate albums for these, as any maps which use the original sizes won't scale correctly with these textures.
PQ in a nutshell
Last edit: 09 Oct 2015 17:17 by HiGuy.
The following user(s) said Thank You: Jeff, Lee, Kalle29, Jkk39, Three, Regislian, Marson
As a fellow mobile user I too can confirm that there is no Constructor for mobile so I cannot try them.
Jeff pls release mobile version.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
The following user(s) said Thank You: Jkk39, Three