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Robert, RDs.The-dts-guy, HiGuy, Three, hPerks, Kalle29, Weather, Xedron
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Depends, I would say mostly no. it is, however, possible to make them fun if you spend enough time and testing (and don't over complicate them) , but for most part people fail to make catawalks any way enjoyable or ,as Threefolder said above, people shove them in in order to get more gameplay or increase playtime of level thus making fun parts of level less enjoyable because those catwalks aren't very well thought out.
I finished the level with 56:42.896, and now I realize how tightropes are annoying.
But, following your logic, you also mean Catwalks shouldn't exist?
Actually I wanted to make it even longer and harder to ironize even more ways people have tried to make tightropes as fun gameplay element. =x However I think I'm first person to make a such a long nonsense next to Catwalks level MBP expert so that's achievement.
I agree completely with the sentiment, although I can't help but think you could have made the point with a slightly shorter, less intricate level.
Again not calling anyone out, but there's been quite a few levels recently that reminded me of this issue that made me do this so it's more targeted to those level builders. If you don't have a habit to put these in every time you run out of ideas. Cheers!
For what it's worth, I've made almost 20 levels now, and none of them have any tightropes. (Closest thing would be that one time travel on MPMC, but you don't actually have to walk across the trim to get it.)
Talking about challenges in general ive recognized that some people go the same way when they make levels and If they are very skilled players they make challenge super complicated. Creator himself can beat it easily, but for beginerish players challenge leaves no value since it's to hard to beat for them (I mean theoretically they can learn it eventually but noone has time for that).
And if I can do it, anyone can.