That is really good run, I'm impressed you didn't did GM skip and did level so well.
hPerks wrote: I agree completely with the sentiment, although I can't help but think you could have made the point with a slightly shorter, less intricate level.
Actually I wanted to make it even longer and harder to ironize even more ways people have tried to make tightropes as fun gameplay element. =x However I think I'm first person to make a such a long nonsense next to Catwalks level MBP expert so that's achievement.
hPerks wrote: For what it's worth, I've made almost 20 levels now, and none of them have any tightropes. (Closest thing would be that one time travel on MPMC, but you don't actually have to walk across the trim to get it.)
Again not calling anyone out, but there's been quite a few levels recently that reminded me of this issue that made me do this so it's more targeted to those level builders. If you don't have a habit to put these in every time you run out of ideas. Cheers!
hPerks wrote: And if I can do it, anyone can.
Talking about challenges in general ive recognized that some people go the same way when they make levels and If they are very skilled players they make challenge super complicated. Creator himself can beat it easily, but for beginerish players challenge leaves no value since it's to hard to beat for them (I mean theoretically they can learn it eventually but noone has time for that).
Not trying to say that making hard challenges is bad, the problem starts when you make level with target of being fun and dynamic and easy and then drop a super hard challenge in middle of that level. It's like you make a maths book for 2nd graders and drop integrals in middle. Of course eventually those second graders may figure out how to use them but by then they will be bored as heck.
Bonus material
We all have sinned with this and of course I have made my share of tightropes too. Enjoy
Also congratulations to Hperks for winning contest. Ill contact you on how to get prize.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else