lock Moving Platform Exportation Program

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31 Aug 2016 11:13 #1 by Ralph
(I don't remember if I did a topic like this in the very past. If I accidentally made a similar topic, don't hesitate to throw it in Luke's mouth, it's a nice trash.)

So, do anyone remember Phil's Marble Blast Map Exporter?
This program really helped me saving a couple of minutes, when exporting a map, especially with moving platforms when they are many.
The particularity of this program was to create a testMission.mis with the moving platform codes and markers inside it. Starting by this, the work was chewed and all I had to do was to put a PathInterior code in those lines.
But the principal drawback is that it only works for MBP 1.14 and lower, and can't work with the recent version of MBP we actually know. That forces me to copy/paste the marker code from another level, then replace things, blah blah blah. That seriously makes me waste my time.

So, what I'm asking you guys : is there a similar program available, or can someone sufficiently qualified make a program like this?

Thanks in advance.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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31 Aug 2016 12:46 #2 by Ultra
Replied by Ultra on topic Moving Platform Exportation Program
Just select your interior in the level editor and press the button circled in green in the picture below. After doing so, save your level, exit it and enter it again.

The following user(s) said Thank You: HiGuy
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31 Aug 2016 19:19 #3 by HiGuy
Replied by HiGuy on topic Moving Platform Exportation Program
In addition, you may be able to use the following code. Enter this into the console and press enter:
doInteriorTest("YourDifHere.dif");

If you can't get it working, just do what UltraRobot said.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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31 Aug 2016 20:07 #4 by Three
Replied by Three on topic Moving Platform Exportation Program
You don't have to do an Interior test if you hit Create Subs on your interior when it's positioned at 0, 0, 0. Just exit and reload the level.

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01 Sep 2016 19:48 #5 by Ralph
Replied by Ralph on topic Moving Platform Exportation Program
Oh, I totally forgot about that... Thanks guys, I'll remember it.
Now someone take a key and lock this topic please.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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01 Sep 2016 20:01 #6 by Three
Replied by Three on topic Moving Platform Exportation Program

Follow me on twitter at @threefolder
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