file Triggered PathNodes

  • Ralph
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19 Apr 2017 18:26 #1 by Ralph
Triggered PathNodes was created by Ralph
Threefolder made a tutorial about PathNodes, but they are working only automatically for me, so can someone explain me how to make them move using a PathTrigger, just like hPerks made for the Doors of his level, Meet me inside?

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19 Apr 2017 22:45 - 19 Apr 2017 22:45 #2 by Three
Replied by Three on topic Triggered PathNodes
Use a PathTrigger -- after renaming the object you want to run on a path, set "object1" to the object's name, and "path1" to the first node in the path you want it to follow.

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Last edit: 19 Apr 2017 22:45 by Three.

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20 Apr 2017 09:12 #3 by Ralph
Replied by Ralph on topic Triggered PathNodes
Thing is... well, I want to make a gem spawn using a simple PathNode system. This gem will spawn when the marble enters the PathTrigger.
I just did what you told me, I've set the object (here, a gem) and its corresponding path.
But the problem is, when I restart the level, the PathNode system doesn't wait for the marble to enter its corresponding PathTrigger, to play automatically every time I press my respawning key to restart the level.

How can I fix this?

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20 Apr 2017 10:00 #4 by hPerks
Replied by hPerks on topic Triggered PathNodes
Make sure your gem's initial position is somewhere invisible (I usually use "0 0 -1000"). Then the position of your pathnode (call it "gem1_appear" or something) should be where the gem should spawn.

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