file NTTL Sections

  • Frostfire
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07 Jun 2017 17:52 - 07 Jun 2017 18:12 #1
For anyone interested in building sections for NTTL levels we can never have too many, upload the .map/.csxs here and I will put them into the levels.

These sections need to be:

- styled around the racing format (various challenges, risk/reward stuff like edgehits or shortcuts)
- void of powerups (you can have hazards if you want but use em sparingly)
- EXACTLY 54 TILES LONG
- must start and end on the same height axis and on the other length axis. So basically a 54-tile-long flat interior would do the trick.
- you can do whatever else you want, go off to the sides, up/down etc, as long as you end it at the same axes you started on, just 54 tiles later.
- should be around 15-20s long. If it's shorter it needs to be difficult.
- NO moving platforms, because 0 0 0

I don't know if anyone will actually use this thread but Kwill suggested a community CGL so i'll give this a try lol
Last edit: 07 Jun 2017 18:12 by Frostfire.
The following user(s) said Thank You: Robert, CylinderKnot

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  • Nockess
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07 Jun 2017 18:01 #2
Sounds great! I'll make one or two parts after finals today.

Are you okay with moving platforms?

Send me Traps.csx.

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  • Frostfire
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07 Jun 2017 18:10 #3

Rosie wrote: Sounds great! I'll make one or two parts after finals today.

Are you okay with moving platforms?

Send me Traps.csx.


cool, yea NO mps, cause the base has a bunch of mps and it won't line up with 0 0 0

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  • Xedron
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07 Jun 2017 19:18 #4
I'll work on this as well, might make 1 or 2 parts. Already working on the first one.

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017

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  • Nockess
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08 Jun 2017 16:02 #5
Here's my first part. The attached .zip file contains both the .csx and the .map files.


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10 Jun 2017 03:25 #6

lee is awesome
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  • Weather
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11 Jun 2017 19:48 #7
I added a statue to show off [strike]that I know how to use obj2map[/strike] how good I am at Constructor.

oopsies dragon ppl are furruys arent they



by the way you shoudl put firey particle emiter s in the lantersn
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