file Curve Errors!

  • PacPlayer
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03 Aug 2017 23:08 #1
Hi! I made my first curve in Constructor using ScaleTwoZero!



No edge textures or anything, just a curve.

Anyway, I imported it into PQ and...



I would use MBMapSplitter, but I don't know how to convert my curve into .map! Did I mess up in Constructor? :(

Does anyone know how to fix this? Thanks in advance! :)

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  • HiGuy
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04 Aug 2017 04:01 #2
That's one of the major downsides to making curves with this engine: map2dif is a pain.

You should be able to map splitter your file for hopefully no problems. Just note that it will create a ton of map files and is only a probable solution. You can save as map in Constructor by just using Save As and choosing .map as the type of file you're saving. For the map splitter, just drag your map onto the program and it should split automatically. Then just map2dif all the map files it creates (might take a while) and try that out. Make sure all the interiors ingame have the same numbers in the "Position" field (even if the centers aren't the same, it's kinda weird but works if you think about it).

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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04 Aug 2017 15:05 #3
There's one last issue. When I place my .map over the MBMapSplitter, It says it can't be opened!

Same thing happens if I go to Open With > MBMapSplitter
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05 Aug 2017 02:02 #4
Ugh, the cert used for code signing has probably expired because I didn't pay Apple. The commandline version should still work fine, will just take a bit more effort. There should be some basic directions on the site, but if you can't figure it out then let me know.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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