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Kwill
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HiGuy
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07 Nov 2017 03:20 #2
by HiGuy
If any of the textures you use have normal or specular maps, you can include them in the same place as the diffuse texture, except ending in .normal.png or .spec.png and the game will automatically use them. If you want to have actual custom shaders that's a longer topic, let me know.
Ask RandomityGuy about floating point, bonus points if you tell him "x87".function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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