file "Reflective" marble.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
10 Feb 2011 20:59 #1
Well I keep having problems with the refelctive marble.

I added the extra layer with the enviro map, and give opacity to the skin and only shows the MBF circle.

What Can I do?

and another question, How I can do an enviro_map using photoshop, like merge the 6 skybox images and do the enviro_map.

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Posts: 270
  • Thank you received: 64
02 Mar 2011 05:54 #2
Aren't reflective marbles impossible in marble blast gold?

Please Log in or Create an account to join the conversation.

  • MadMarioSkills
  • MadMarioSkills's Avatar
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • Posts: 198
  • Thank you received: 0
02 Mar 2011 06:57 #3
He means the environment map that makes the marble look like its reflective but its not, hence the quotes around reflective.

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
05 Mar 2011 05:40 #4
bump:

isnt there some sort of code you could attach to marble.cs saying emap = true; to make it work? Just wondering.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

Please Log in or Create an account to join the conversation.

  • Posts: 283
  • Thank you received: 25
08 Mar 2011 00:49 #5

Please Log in or Create an account to join the conversation.

  • SkyFire
  • SkyFire's Avatar
  • Offline
  • Novice Marbler
  • Novice Marbler
  • u wot m8
  • Posts: 11
  • Thank you received: 0
05 Apr 2013 18:01 #6
bump:
go to marble/client/ and open prefs.cs.
go to this line:

and change that 0 to a 1.
idk why it's off by default, but hopefully that will work.
And obviously you need to have an enviro_map.jpg in your skies folder (for each individual sky if you have multiple).
Here's what the marble looks like without it:

Here's what the marble looks like with it:


Hope this helped!

Please Log in or Create an account to join the conversation.

  • Posts: 301
  • Thank you received: 57
05 Apr 2013 18:27 #7
Apr 5, 2013, 11:01am, skyfire886 wrote:stuff

Thanks for the help, but remember to check dates before posting. This thread was made over 2 years ago, and it isn't really worth bumping. (Just check dates )

Please Log in or Create an account to join the conversation.

  • SkyFire
  • SkyFire's Avatar
  • Offline
  • Novice Marbler
  • Novice Marbler
  • u wot m8
  • Posts: 11
  • Thank you received: 0
05 Apr 2013 19:35 #8
I know I just wanted to be helpful

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
06 Apr 2013 01:38 #9
Thanks for the help but, didn't worked, also...@trace: your avatar creeps me

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
06 Apr 2013 02:34 #10
@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

Please Log in or Create an account to join the conversation.

  • SkyFire
  • SkyFire's Avatar
  • Offline
  • Novice Marbler
  • Novice Marbler
  • u wot m8
  • Posts: 11
  • Thank you received: 0
06 Apr 2013 02:47 #11
Apr 5, 2013, 7:34pm, jeff wrote:@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
06 Apr 2013 02:49 #12
Apr 5, 2013, 7:47pm, skyfire886 wrote:
Apr 5, 2013, 7:34pm, jeff wrote:@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

You're quite welcome good sir. I have been wanting to mention that pref that you referenced for a while now...but I kind of forgot. Thanks for bringing that up =)

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

Please Log in or Create an account to join the conversation.

  • SkyFire
  • SkyFire's Avatar
  • Offline
  • Novice Marbler
  • Novice Marbler
  • u wot m8
  • Posts: 11
  • Thank you received: 0
06 Apr 2013 02:51 #13
Apr 5, 2013, 7:49pm, jeff wrote:
Apr 5, 2013, 7:47pm, skyfire886 wrote:
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

You're quite welcome good sir. I have been wanting to mention that pref that you referenced for a while now...but I kind of forgot. Thanks for bringing that up =)
No problem

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
07 Apr 2013 14:34 #14
set to true, but still doesn't work, small question.... there is a difference between Real Arcade version or GG version?, because I heard GG version does support enviro_map reflection and Real Arcade doesn't.

also there is a difference if my enviro_map is called 7 and not enviro_map?

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • SkyFire
  • SkyFire's Avatar
  • Offline
  • Novice Marbler
  • Novice Marbler
  • u wot m8
  • Posts: 11
  • Thank you received: 0
07 Apr 2013 20:26 #15
Funny, i have the RealArcade version and the enviro mapping works just fine.
and it shouldn't matter what the enviromap is called, as long as your yourskynamehere.dml file specifies it (in the last line of the file).

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.782 seconds