go to marble/client/ and open prefs.cs.
go to this line:
and change that 0 to a 1.
idk why it's off by default, but hopefully that will work.
And obviously you need to have an enviro_map.jpg in your skies folder (for each individual sky if you have multiple).
Here's what the marble looks like without it:
Apr 5, 2013, 7:47pm, skyfire886 wrote: Apr 5, 2013, 7:34pm, jeff wrote:@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.
I was gonna add that, but looks like you beat me to it. Thanks Jeff.
You're quite welcome good sir. I have been wanting to mention that pref that you referenced for a while now...but I kind of forgot. Thanks for bringing that up =)
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
set to true, but still doesn't work, small question.... there is a difference between Real Arcade version or GG version?, because I heard GG version does support enviro_map reflection and Real Arcade doesn't.
also there is a difference if my enviro_map is called 7 and not enviro_map?
Funny, i have the RealArcade version and the enviro mapping works just fine.
and it shouldn't matter what the enviromap is called, as long as your yourskynamehere.dml file specifies it (in the last line of the file).