file "Reflective" marble.

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10 Feb 2011 20:59 #1 by Beack
Well I keep having problems with the refelctive marble.

I added the extra layer with the enviro map, and give opacity to the skin and only shows the MBF circle.

What Can I do?

and another question, How I can do an enviro_map using photoshop, like merge the 6 skybox images and do the enviro_map.

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02 Mar 2011 05:54 #2 by RadiantVibe
Replied by RadiantVibe on topic "Reflective" marble.
Aren't reflective marbles impossible in marble blast gold?

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02 Mar 2011 06:57 #3 by AverageMarioSkills
Replied by AverageMarioSkills on topic "Reflective" marble.
He means the environment map that makes the marble look like its reflective but its not, hence the quotes around reflective.

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05 Mar 2011 05:40 #4 by Jeff
Replied by Jeff on topic "Reflective" marble.
bump:

isnt there some sort of code you could attach to marble.cs saying emap = true; to make it work? Just wondering.

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08 Mar 2011 00:49 #5 by RC

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05 Apr 2013 18:01 #6 by SkyFire
Replied by SkyFire on topic "Reflective" marble.
bump:
go to marble/client/ and open prefs.cs.
go to this line:

and change that 0 to a 1.
idk why it's off by default, but hopefully that will work.
And obviously you need to have an enviro_map.jpg in your skies folder (for each individual sky if you have multiple).
Here's what the marble looks like without it:

Here's what the marble looks like with it:


Hope this helped!

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05 Apr 2013 18:27 #7 by Trace
Replied by Trace on topic "Reflective" marble.
Apr 5, 2013, 11:01am, skyfire886 wrote:stuff

Thanks for the help, but remember to check dates before posting. This thread was made over 2 years ago, and it isn't really worth bumping. (Just check dates )

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05 Apr 2013 19:35 #8 by SkyFire
Replied by SkyFire on topic "Reflective" marble.
I know I just wanted to be helpful

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06 Apr 2013 01:38 #9 by Beack
Replied by Beack on topic "Reflective" marble.
Thanks for the help but, didn't worked, also...@trace: your avatar creeps me

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06 Apr 2013 02:34 #10 by Jeff
Replied by Jeff on topic "Reflective" marble.
@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.

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06 Apr 2013 02:47 #11 by SkyFire
Replied by SkyFire on topic "Reflective" marble.
Apr 5, 2013, 7:34pm, jeff wrote:@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

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06 Apr 2013 02:49 #12 by Jeff
Replied by Jeff on topic "Reflective" marble.
Apr 5, 2013, 7:47pm, skyfire886 wrote:
Apr 5, 2013, 7:34pm, jeff wrote:@Beack make sure that in marble.cs in the marbledatablock, the emap is set to true.
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

You're quite welcome good sir. I have been wanting to mention that pref that you referenced for a while now...but I kind of forgot. Thanks for bringing that up =)

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06 Apr 2013 02:51 #13 by SkyFire
Replied by SkyFire on topic "Reflective" marble.
Apr 5, 2013, 7:49pm, jeff wrote:
Apr 5, 2013, 7:47pm, skyfire886 wrote:
I was gonna add that, but looks like you beat me to it. Thanks Jeff.

You're quite welcome good sir. I have been wanting to mention that pref that you referenced for a while now...but I kind of forgot. Thanks for bringing that up =)
No problem

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07 Apr 2013 14:34 #14 by Beack
Replied by Beack on topic "Reflective" marble.
set to true, but still doesn't work, small question.... there is a difference between Real Arcade version or GG version?, because I heard GG version does support enviro_map reflection and Real Arcade doesn't.

also there is a difference if my enviro_map is called 7 and not enviro_map?

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07 Apr 2013 20:26 #15 by SkyFire
Replied by SkyFire on topic "Reflective" marble.
Funny, i have the RealArcade version and the enviro mapping works just fine.
and it shouldn't matter what the enviromap is called, as long as your yourskynamehere.dml file specifies it (in the last line of the file).

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