file Chaos% in Marble Blast?

  • RDs.The-dts-guy
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09 Nov 2014 20:48 #1
Chaos% is a mod originally made for gta vice city. Its target is to add random effects to player and change them every 30 seconds or so. The way i understand it works is by simply running console functions and disabling them or enabling disabling them at short intervals (example gravity changing from 0 to 100 constantly to achieve bounciness) or just changing standard settings like draw/render distance game speed and loads more.
The question is how easy could it be to implement in something like MBG (basic things like draw distance change, gravity change to 0, Set time scale to 2 or something etc...)
Heres the video itself showing some of it's goofiness.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • Jeff
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09 Nov 2014 23:01 #2
basically MBPU's anti hack code. Whirligig already done something like this.

/me glares at whirligig.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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10 Nov 2014 12:22 #3
No idea how this has anything to do with anti-hack system in MBPU but ive seen that MBPU has enough features for something like this. I guess this is more like feature suggestion than anything else. Even something extremely buggy that would crash after less than 2 minutes would be fun gamemode as long as it does it's job of giving random effects.
I'm not sure how well this would work on MB but I think it would be fun gamemode where to finish a level you have to rely on RNG.
*Looks at whirly

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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10 Nov 2014 16:41 #4

RDs.empire wrote: Even something extremely buggy that would crash after less than 2 minutes would be fun gamemode as long as it does it's job of giving random effects.


So basically PQ? :P

On a more serious note though, some cool stuff could be done with MBExtender. For example, I made a plugin for fun once which makes powerups have random effects - e.g. when you use a Super Jump, it might turn into a Gyrocopter instead. You could also potentially modify the graphics code to make it glitch out.

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  • whirligig
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10 Nov 2014 21:11 #5
@Jeff: Actually, that's one of the few scripts that wasn't publicly released with MBPU 1.0. It'll be released with 1.5, though I wouldn't recommend playing with it unless you know what you're doing (it will seriously start messing with your save file).
@Derpking: Changing which powerup has which effect could be done in script as well.

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