lock Why is PlayMissionGui.gui not public by now?

  • whirligig
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13 Apr 2015 23:48 #1 by whirligig
So, I figured I'd open this up for discussion. Currently, the only GUI file from MBG that has been released to the public (in non-DSO format, with the code) is MainMenuGui.gui (there was an old post of it that I can't find; these days, you can find a modified version of it in MBPU). Knowing that several individuals in the community (namely MBP staff) have the source for PlayMissionGui, why has it not been released to the public?

Reasons why I think it would be a good idea:
  1. Almost all mods make changes to PlayMissionGui, and having to use workarounds makes mod creation more annoying (and could cause instability; after all, the workaround essentially means loading two nearly identical copies of the GUI).
  2. The forum topic on how to work around this was lost to the Vault, even though the issue is still confusing people today.
  3. The source code for MainMenuGui was released, proving that the MBP staff have a means of obtaining permission (if this is even necessary).
  4. The Marble Blast staff seems to have taken a more open stance on distributing copyrighted game material since the new website added MBG to its downloads; essentially, the policy has been established by this precedent as "if they don't tell us not to, we'll apologize when the lawyers show up." Based on the fact that MBG is still up a year later, the lawyers most likely will not show up.
  5. To my knowledge, nothing in PlayMissionGui.gui has any effect on the registration system, i.e. distributing PlayMissionGui.gui would not allow individuals to pirate MBG any more easily than is already possible.
  6. On a more philosophical level, the fact that the Platinum Team has access to PlayMissionGui.gui, etc. is an instance of Marble Blast administration having access to resources that the general population of the community does not. I see no issue with Platinum Team members not releasing the MBP script source in itself (being a matter of "corporate secrecy" in Marble Blast modding), but for them to use resources that other members do not have undermines the democratic nature of the community to some degree. That is to say, the Platinum Team has essentially secured their dominance in the community in part (albeit a small part) by hoarding these resources. "Tyranny is defined as that which is legal for the government but illegal for the citizenry," as Thomas Jefferson once said.

I probably didn't need to pull out Jeffersonian political theory, but my points are valid: there is no reason I see for MBP staff not to release the PlayMissionGui source apart from maintaining a social position of superiority.
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  • Kalle29
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13 Apr 2015 23:54 #2 by Kalle29
Replied by Kalle29 on topic Why is PlayMissionGui.gui not public by now?
Throw $100 at them and you'll get it.

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  • HiGuy
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14 Apr 2015 00:15 #3 by HiGuy
Totally agree with this, will bug Matan when he wakes up.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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14 Apr 2015 01:57 #4 by Jeff
release it ffs.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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14 Apr 2015 14:46 #5 by Nockess
Replied by Nockess on topic Why is PlayMissionGui.gui not public by now?

will bug Matan when he wakes up.

will bug Matan when he wakes up.


Yes, please. Anything that involves Matan need to be buggy. He has a lack of programming skills (at least compared to HiGuy, Jeff, and Matt... :P), so that will definitely work out for him.... heh heh heh

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  • IsraeliRD
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21 Apr 2015 21:19 #6 by IsraeliRD
Replied by IsraeliRD on topic Why is PlayMissionGui.gui not public by now?
Coulda just asked higuy to bug me, no need to make a whole thread (I just tl;dr, busy days), got the original stuff and sent higuy to upload to the website to make it an official download soon enough.

Locked.

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  • HiGuy
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21 Apr 2015 21:31 #7 by HiGuy
Uploaded and posted here .

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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