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Marble Blast Platinum Support

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map-pin MBP 1.50+ Requests thread

  • IsraeliRD
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19 Jul 2014 06:44 #91 by IsraeliRD
IsraeliRD replied the topic: MBP 1.50+ Requests thread
... he used Photoshop on the GUI image of Beta 3.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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19 Jul 2014 07:03 #92 by Lee
Lee replied the topic: MBP 1.50+ Requests thread
Can you guys add a gem hunt mode in single player?

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  • RandomityGuy
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19 Jul 2014 07:41 #93 by RandomityGuy
RandomityGuy replied the topic: MBP 1.50+ Requests thread

Lee Zi Xian wrote:
Can you guys add a gem hunt mode in single player?

PQ has it.
Put $server::servertype=multiplayer; in the starting of the mis file(open it with notepad) and play it.

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  • brandondorf9999
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19 Jul 2014 18:49 - 19 Jul 2014 19:08 #94 by brandondorf9999
brandondorf9999 replied the topic: MBP 1.50+ Requests thread
Also, how do I use the marbles with the shaders I've applied in Leaderboards? These are miscellaneous stuff, not stuff for multiplayer and leaderboards levels.
Last Edit: 19 Jul 2014 19:08 by brandondorf9999.

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  • CheepFishMBP
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26 Aug 2014 23:39 - 26 Aug 2014 23:39 #95 by CheepFishMBP
CheepFishMBP replied the topic: MBP 1.50+ Requests thread
Hi, since MBP 1.50 RC1 now ignores par times, when you go over the par ones and then finish a level (either online or offline; e.g. I've finished Timely Accent with a time of 30.xx), all the times over par on the level select screen (both online and offline) should be red, and the best time that is over par (under the level picture) should have "Over Par" in parenthesis next to it, so that you will really know people didn't pass the par time.
Last Edit: 26 Aug 2014 23:39 by CheepFishMBP.

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27 Aug 2014 07:07 #96 by Don.Gato
Don.Gato replied the topic: MBP 1.50+ Requests thread

Don.Gato wrote:
Visual indication of gem acquisition in MP. As a person who plays with the sound off most of the time it is irritating not knowing if I got a gem or not, especially if moving quickly past it, or when other players are going for it. Besides, even if I did turn sound on, marble related sounds (Rolling, jumping, collecting gems, ect.) do not work for me in WINE. This could be a configurable option, or just on by default (MBO had it, I don't think it annoyed anyone)



Maybe I'm beating a dead horse with this one (Matan already brushed it off), but I would still like to bring it up again, cause I would really love to see it.
The following user(s) said Thank You: Perishingflames

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27 Aug 2014 08:23 #97 by Lee
Lee replied the topic: MBP 1.50+ Requests thread
Please add like numbers floating when you had collected a gem. Like, after collecting a red gem, there's a +1 floating in your screen to see that you gained a point (MP)

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27 Aug 2014 16:45 #98 by Derpking
Derpking replied the topic: MBP 1.50+ Requests thread

Lee Zi Xian wrote:
Please add like numbers floating when you had collected a gem. Like, after collecting a red gem, there's a +1 floating in your screen to see that you gained a point (MP)


This sounds like a really good idea. Either that or at least make your name flash on the scoreboard and then temporarily show how many points you just gained next to your score.

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy

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27 Aug 2014 18:43 #99 by ProMarbler
ProMarbler replied the topic: MBP 1.50+ Requests thread
The only indication that you got that gem is based on the sound (and maybe a HUD message?), and I'd really like to know when I'm being cheated of gems.

Also, for Wine, you just have to change the order of which the libraries are used for OpenAL. I believe the application first, then Wine's version.

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  • Pyro
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27 Aug 2014 20:02 #100 by Pyro
Pyro replied the topic: MBP 1.50+ Requests thread
Yes, this idea would be excellent to the cause.

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  • CheepFishMBP
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27 Aug 2014 23:52 #101 by CheepFishMBP
CheepFishMBP replied the topic: MBP 1.50+ Requests thread
When I see most paths for MBU levels in MBP on YouTube, it's hard to tell when someone uses Blast at high speed without me looking at the Blast meter, and looking at the meter takes away my attention regarding seeing pathways for that levels. So, when using Blast, sonic waves should come out of the marble even when Blast is used at high speed.

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03 Sep 2014 01:32 #102 by iMacmatician
iMacmatician replied the topic: MBP 1.50+ Requests thread
Have offline copies of the Marble Blast Ultra levels. Offline levels allow players to play them any time regardless of internet connection. Offline levels remove one level of connection (the server) that must be checked every time one logs into MBP Online and thus saves time and increases reliability.

A time can be beaten, but a path can't be rediscovered. The best path stays forever.

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  • Battlecube314
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03 Sep 2014 03:31 #103 by Battlecube314
Battlecube314 replied the topic: MBP 1.50+ Requests thread
Add statistics for custom levels, such as how many completed/platinum/ultimate times you have for each level pack.

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