Marble Blast Platinum Support

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map-pin PlatinumQuest 2.10+ Feedback and Bug Report thread

  • Josep_Nollette
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03 Jan 2025 09:53 #31

Here is the fixed executable for your issue for now. These fixes will be live in the next update.
Just replace marbleblast.exe in your PlatinumQuest folder and run the game directly outside the launcher, otherwise it will overwrite it.
The new executable causes the game to crash.
Yeah, my system is a ThinkCentre M91p from 2011. Been using it since 2016 - it's the longest I've used as my daily driver of all the computers I've owned.
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  • RandomityGuy
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03 Jan 2025 10:57 #32
Aww thats a bummer, could you visit webgpureport.org/ in any Chromium based browser (Google Chrome, Edge) and share what it outputs?
The game now uses the same renderer as this.

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  • Josep_Nollette
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04 Jan 2025 00:13 - 04 Jan 2025 00:13 #33

Aww thats a bummer, could you visit webgpureport.org/ in any Chromium based browser (Google Chrome, Edge) and share what it outputs?
The game now uses the same renderer as this.
WebGPU's requestAdapter(compat) fails in all tests even if the WebGPU API exists.
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Last edit: 04 Jan 2025 00:13 by Josep_Nollette.

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04 Jan 2025 00:40 #34
I think your GPU isn't supported.
Hardware upgrade time

They/Them ⛩️🌸

Interested in Marble Blast, Valve and Crazy Taxi. Slowly trying to get back into Minecraft.
Playing Marble Blast est. 2011.
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  • RandomityGuy
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04 Jan 2025 04:10 #35
Yeah it would look like your hardward is unable to support. WebGPU natively and as a result, PQ resorts to using software rendering instead of a native renderer.

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06 Jan 2025 21:26 #36
Hey, I'd like to raise a few multiplayer bugs that I've encountered consistently since the update that were not present before the update.

- When another player hosts a multiplayer server, the joining player has moving platforms break for them (visually fine, but collision totally broken which traps the player inside). Cannons apply velocity multiple times when entering which full sends players out of bounds. This breaks many maps such as Sweep, Ramps Reloaded, etc and will probably break the upcoming co-op event as well.
- When playing multiplayer, frequently even when the other player is clearly in view rolling normally, constant sounds of marbles hitting walls and ground aggressively play. This one is just irritating.

Apologies if these have already been raised elsewhere, thanks.

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