I can adress some of these
Rozi wrote:
Duplication command (Ctrl-D?) for the level editor. It's basically just Copy/Cut and Pasting and pasting the object in the same place as the object you cut/copied without having to adjust the position first.
There hasn't been such a request from anyone in past so i'm not shure if it's even worth the effort to code such feature. also do what Threefolder said above, same thing with extra keystorke.
Rozi wrote:
We need more interiors in the level editor. Sure, you can make your own or download some. But I mean interiors that would polish a level, meaning having good trim, and customizable pathways that look professional and that kind of thing. Example idea is a 1x1 trim interior.
There allready is a bunch of interiors in stock mbp (which where all used to make first levels of MBP back in 2007-2010) and most people still use them now.
Rozi wrote:
MORE GAMEMODES!!!! People are getting bored of King of the Hill and Collection already. They're nice implements to the game, but there just needs to be more. I believe there's a "New Gamemodes Idea Topic" somewhere on the forums with awesome suggestions.
The problem is, first of all it takes quite some time to code a gamemode, second of all: is it worth the effort? Personally I think koth gamemode doesn't really fit into marble game thus it isn't played much. Collection works well but then again after it's release it wasn't played much. So is it worth making more gamemodes. Before we even make a gamemode we have to ask ourselves weather the gamemode will be fun to play and weather it will work out correctly. Currently we have no plans on adding any other gamemodes appart from co-op since we have more important things to focus on. This may change in future though.
It's not about quantity, it's about quality of gamemode we add.
Rozi wrote:
It's annoying sometimes to get achievements. It's even more annoying when you're working on an achievement and you haven't realized yet that you have already gotten the achievement. Add in an achievement alert, and maybe even a "Close to Being Finished" feature in the achievements tab. Showing Achievement progress we'd be kind of cool.
Considerable...
Rozi wrote:
Following Ralph's idea of the Teleporter sound return:
Yes. Yesyesyesyesyesyes. I'd love to have a Teleporter sound. It just doesn't really have the full effect without any sound. I'd like the old one back, but I'm interested to see what some new sounds could be like.
Allready fixed in next update.
Rozi wrote:
I love the feature in some mods where it will show what time is still achievable, whether if it's the Ultimate Time, or the Par Time, or whatever. It would just be helpful to have. Maybe it could even show what time the Ultimate/Par/whatever time was as well.
Is it worth the effort? I also remember that when i used to play those mods I got furstrated because of time ''ticking down''. Tbh feature isn't helpfull to players nor usefull
Rozi wrote:
Maybe the ability of practicing multiplayer in singleplayer offline? This is not really helpful in very many ways, but it would certainly help out for level building.
You can do this by hosting your own private server with 1 player (which is you), same with testing levels AND it won't take any more computer resources than it allready does now in SP.
Rozi wrote:
Example Missions for every gamemode in the game. Mini crappy Hide and Seek course?
Check the existing levels, theres plenty of those that you can take base from.
Anything else that I didn't adressed from Rozi's post is propably not that important right now since were focusing on other more important things (and surprizes ofc)
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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