Here's some advice I found :
-Give us the ability to change the spawn / gem / finish, etc... melodies, because playing with "13 Bonus 3" as music and hearing the E spawn instead of the G spawn feels a bit strange, besides, the C_sharp melodies are never used, as well as the B spawn so it'd be a total waste not to use them.
-Use one sound for the mine, one sound for the nuke. In Crash Bandicoot games, do you hear the same sound when you pop a TNT crate and when you pop a Nitro crate?
NOPE.
-Fix the gem sounds not playing in Hunt/Gem Madness mode, as well as the PQ tornado sound. It makes me feel like I messed up my sound pack.
-Allow the possibility of using ambient sounds. I talked to HiGuy about it before, and it could definitely be more interesting if we use ambient sounds in our custom levels (forest ambiance, sea waves, wind howling, boiling lava, mechanisms, the list goes on just like a dog's tongue).
-There's rain and snow in Fubar. Why not in PQ?
-Fix the Mega Marble sounds. Including mega_roll.wav.
Rosie wrote: More Custom Levels
50-59 WHERe
We
all are responsible of this, Rosie. Not only hPerks, since he's gonna create something worse than Chasetrack.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb