×
Marble Blast Platinum Support

We encourage you first of all to find solutions to your problem in this section's threads. If you do not thus find any solution, please take account of the following:

If you have a problem which prevents you from playing Marble Blast Platinum, please create a new thread on this board with a description of your problem as title. In your post please indicate the computer involved (Mac/PC, operating system).

If in playing Marble Blast Platinum you discover a bug, please post in the Community found Bugs/Mistakes sub-board.

If you need hints for the Marble Blast Platinum game, please post in the Hints, Videos and other Tips sub-board.

file Weekly map discussion 1#: Above and below

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar Topic Author
  • Offline
  • Developer
  • Developer
  • Blender pls
More
24 Aug 2017 20:54 #1 by RDs.The-dts-guy
RDs.The-dts-guy created the topic: Weekly map discussion 1#: Above and below
This is a bit of experimental thing taken from TF2 mapping community but we will see how this goes. If people like it I will host it further on aswell.

So what is this? As title says, it's weekly map discussion or it can be better described as review. Every week I will be picking random map from PQ's map pool (excluding bonus and tutorial categories for now, custom levels may happen depending on how this goes), here you can share any opinions about the map or just point out pros and cons and express all the anger you have to the evil person who made the map :side:

So lets get the ball rolling.

First map of the week is: Above and Below

Author: Seizure22
Category: intermediate
Level: 27
Desc:"When you're up, it's always easy. It's when you're down below that the going gets rough."

One of older levels of PQ, was first seen in the first trailer of pq.


Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

Please Log in or Create an account to join the conversation.

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar Topic Author
  • Offline
  • Developer
  • Developer
  • Blender pls
More
24 Aug 2017 21:11 - 24 Aug 2017 21:13 #2 by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: Weekly map discussion 1#: Above and below
Ill start

When it was first shown in trailer it looked spectacular, like big breakthrough of the MB franchise. But comparing to reality of game play it is conflicting.
I loved the first section, simple enjoyable and marble just wants to roll through the whole level on it's own, caves also have a good start. The worst section is moving platform that clips through everything in really bad manner (that easily could be fixed). Also getting stuck in between platform and block is not fun thing to have eater, something could've been done to avoid this issue eater with warning signs or just slanted platform. Other than ending is really nice and fun.

Pros:
+really smooth level
+Cave section was interesting and creative
+love the creative use of scenery at start of the level

Cons:
-Moving platform section could've used some more work and thought.
-Getting stuck in MP is bad.

solid 8/10 from me.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last Edit: 24 Aug 2017 21:13 by RDs.The-dts-guy.

Please Log in or Create an account to join the conversation.

  • hPerks
  • hPerks's Avatar
  • Offline
  • Expert Marbler
  • Expert Marbler
  • getting the joj done
More
24 Aug 2017 21:33 #3 by hPerks
hPerks replied the topic: Weekly map discussion 1#: Above and below
Oh hey, I can post my feedback notes to this level from beta testing; like most levels I just sort of wrote down my thoughts as I had them, and for this level I talked about 2D mode itself as well.

General opinion time: I think MB in general should be more about exploring and experimenting than following the exact motions, at the exact times, that level makers have planned out for you.

I'll clarify with an example. The platform game "Rayman Legends" features levels where you hold your forward button, and jump, smack and perform other actions to the rhythm of a song. That's an example of a mechanic that works in Rayman, but NOT in Marble Blast. (And not just cause there's no music to sync to). One reason is that because of the finnicky nature of the physics in Marble Blast, that kind of stuff is super tough for a level maker to pull off, and often tough for a player to replicate as well. There's also less graphical feedback, and generally you're moving at a slower speed and jumping lower. All this reduces the fun factor.

As an MB speedrunner first and foremost, I of course have to deal with exactly that kind of "going through the motions" style gameplay every time I perfect a run, but it still bores me to death when it's actually part of a level in the way that it is here. Maybe 2D mode isn't right for MB.

That said, the platform ride in this level, and the gravity modifier section especially, is really nice.


Looking back on my blanket statement about "2D mode not being right for MB" I would add a qualifier: 2D mode is probably a fine addition, but I don't think it was generally used correctly or to its full potential in most PQ levels. Exceptions would be Bubble Cavern, Minute Minute, and maybe a couple others.

I think the value of 2D mode is that the perspective you lose - being able to see what's in front of you - you gain in other directions (behind, above, below). 2D levels should take advantage of this, or else it just feels like a less fun way to package level mechanics that don't necessarily require three dimensions. Bubble Cavern, as an example of this, involves a lot of vertical motion, and navigating through obstacles (the bumpers in this case) which would obscure your vision in three dimensions. Above and Below, by contrast, could have just as easily been a 3D level save a couple small sections, and probably would have been more fun with more freedom and fewer blind jumps. The problem isn't that big in this level specifically, but it's something to think about for future 2D level makers.

In my feedback, I gave the level a 3/5.

"it's funny how the super monkey ball game without monkeys is the one that attracts more furries" - eblu 2018

Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
Listen to my music here! - NEW: Memory Lane

Please Log in or Create an account to join the conversation.

  • CylinderKnot
  • CylinderKnot's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Wae past fast!!!1!
More
24 Aug 2017 21:43 #4 by CylinderKnot
CylinderKnot replied the topic: Weekly map discussion 1#: Above and below
It's a fun level once you memorize what is in front of you. It flows nicely, but the MP (autoscroller) section feels rushed. The main flaw is the blind jumps which most 2D levels have.

I'll give it a 3/5 (okay).

Levels that anyone will enjoy without:
Dragged Up, Daedal Helix, Fighting Slopes, Ring Stunts, the last 5 levels of Advanced

Please Log in or Create an account to join the conversation.

  • eNetro
  • eNetro's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Skilled PlatinumQuest Player
More
24 Aug 2017 22:42 #5 by eNetro
eNetro replied the topic: Weekly map discussion 1#: Above and below
I'd say this level is not that hard once you know what you are doing. I agree that the moving platform part is the most frustrating, but once you know how to time your jumps, you should beat the Ultimate Time fairly easy.

8/10

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

Please Log in or Create an account to join the conversation.

  • Frostfire
  • Frostfire's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Multiplayer Mastery
More
25 Aug 2017 00:09 #6 by Frostfire
Frostfire replied the topic: Weekly map discussion 1#: Above and below
I havent read any of the other reviews yet but my opinion is that the level, like all 2D levels (save arkanoid), is totally ruined by 2D mode.

Please Log in or Create an account to join the conversation.

  • Battlecube314
  • Battlecube314's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • 100% Gold/Ultimate/Awesome!!
More
25 Aug 2017 06:45 #7 by Battlecube314
Battlecube314 replied the topic: Weekly map discussion 1#: Above and below
Above and Below was kind of a cool level. It was fun for me to be the first non-developer to discover the awesome time when I did a fluke edge hit off the platform floating on the water. Replicating the AT path, though, is really difficult, because you need to control your spin perfectly to do the edge hit in midair yet not hit the sides of the descent tube. So I guess it might be one of the toughest AT's out there...

The level design is relatively simple, but the start contains a lot of high-speed ramps that add to the fun. The tube was a bit interesting too, as the level breaks into the third dimension for a short bit with the grass ramp leading down into the vertical tunnel. The moving platform wasn't much of anything special, but it was kept short, so that the level was not platform-dependent and could remain competitive. The colored moving circles at the end were a bit annoying, since sometimes you would have to wait to jump from one of them to the other.

I guess this level makes an ok intermediate finale. It's not particularly special or memorable, but it does have a few neat and interesting challenges.

Please Log in or Create an account to join the conversation.

  • J@ckRB
  • J@ckRB's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • *some self-degrading humour*
More
25 Aug 2017 19:48 #8 by J@ckRB
J@ckRB replied the topic: Weekly map discussion 1#: Above and below
Hard to discuss any 2D level without going into a discussion into 2D mode itself, something initially i was not 100% confident that would work, as it takes away something thats basically integral to MB at this point, but I believe it a good addition, although much more difficult to implement to make it a successful level.

And this is where I think this level and other mediocre 2D levels suffer (generally, Orthogonality has a whole host of other issues). There are excellent examples of 2D levels (see Bubble Caverns, Minute Minute) but here I find the level to be percieved worse, by me, and others, simply because of the simple question "why couldn't have this been a regular level?" and instantly there's a negative strike against it. If this was created not with 2D-mode in mind, this would probably have been still an average level, but it being 2D inherently makes it feel less fun because if you're not adding in some other way where 2D mode takes away, its going to not be as fun as a regular level might have been.
Not going to bring this up for every 2D level, but its definitely worth keeping in mind, because I think there can be amazing 2D levels created, its just it needs to play to 2D mode's advantages (like Bubble Cavern, like Minute Minute, like Arkanoid). Just don't expect it from me :P

The level itself? It's average, it plays fairly well and there's nothing too awful gameplay-wise, but the MP clipping could have been fixed + the MP section itself isn't my favourite, and I'm still not really sure what to make of the ending. Starts off strong but trails off in quality.

3/5 or 6/10

"funny quote" - funny person 2016 part 2 electric boogaloo

Please Log in or Create an account to join the conversation.

  • Technostar
  • Technostar's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • I Factorial
More
25 Aug 2017 21:51 #9 by Technostar
Technostar replied the topic: Weekly map discussion 1#: Above and below
The first "Above" part is done rather well save for the blind jumps, but the challenges don't feel particularly unique. The below part, on the other hand, was a nightmare to try and play through. I kept missing those finicky jumps and having to restart the MP section. After all that, I still had to avoid being pinned by the elevator portion. Not a fun combination to deal with.

Because of the "Below" section, this is one of the most frustrating levels in PQ for me. I probably restarted the MP section as much as some of the challenges in Manic Bounce, then having to restart the level entirely because of the par time. I rate it 5/10 since about half the level was fun to play.

System.out.println("Hello");

Please Log in or Create an account to join the conversation.

Moderators: AayrlKalle29Regislian