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file Weekly map discussion 6#: Lost Islands

  • RDs.The-dts-guy
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26 Sep 2017 16:02 #1 by RDs.The-dts-guy
Weekly map discussion 6#: Lost Islands was created by RDs.The-dts-guy

RDs.The-dts-guy wrote:
weekly map discussion or it can be better described as review. Every week I will be picking random map from PQ's map pool (excluding bonus and tutorial categories for now, custom levels may happen depending on how this goes), here you can share any opinions, share positive things you liked about the map or just point out pros and cons and express all the anger you have to the person who made the map :side:


6th map of the week: Lost Islands

Category: advanced
Level: 19
Desc:"Explore the distant variety of islands."
Originally level was made to be played in 3D mode but It was changed to 2D mid development.


glhf!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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26 Sep 2017 16:07 - 26 Sep 2017 16:25 #2 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Weekly map discussion 6#: Lost Islands
Negative things: The crane thingy majingy in 1 to last section has horrible clipping issues with camera.

Positive: I just love this level, it's one of best 2D Levels of PQ and is fun and exciting stroll, you can go fast and you can go slow but the level always feels fun.
I especially enjoyed that even for 2d mode you where allways aware of what was going on. The scenery is just amazing and it almost asked for those rocks in background to move and rotate for that extra realism :)
It was really nice to see how just small 2 islands in 3D mode turned into a really nice level in 2D. Amazing job as always Uil =D



EDIT: 9/10

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 26 Sep 2017 16:25 by RDs.The-dts-guy.

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26 Sep 2017 16:13 #3 by Nockess
Replied by Nockess on topic Weekly map discussion 6#: Lost Islands
This is one of my personal favorite levels (and probably my favorite 2D level) in PQ. The scenery looks really nice (typical Uil) and the majority of the level plays very well.
My only complaint is the small loop before the cannon which was really confusing at first, but it's not that annoying once you know what you're doing.

Great level. 9/10

First player ever to get all of the Awesome Times.

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  • eNetro
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26 Sep 2017 16:42 #4 by eNetro
Replied by eNetro on topic Weekly map discussion 6#: Lost Islands
An excellent 2D level and one of my favorites! The background music is well suited. The most frustrating things on this level is the part with the fading levels and slopes that you climb on to get the gem. Even though I went out of bounds multiple times on that part, I managed to beat the Ultimate Time. The other part is the construction part as I had a hard time staying on the elevator as going up the small ramp. The gravity ring seem to be kinda annoying when I comes to controlling the Marble. Overall I rate this level 9/10

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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  • CylinderKnot
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26 Sep 2017 21:17 #5 by CylinderKnot
Replied by CylinderKnot on topic Weekly map discussion 6#: Lost Islands
Surprisingly enough, I suspected that this would be on one of the first map discussions.

Lost Islands has clever shortcuts, such as the edge-hit to the construction area. The ring's gravity seems awkward, and the elevator has horrible camera issues, but the gameplay and flow is great.

I'd say 4/5.

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  • Ralph
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27 Sep 2017 18:41 - 27 Sep 2017 18:44 #6 by Ralph
Replied by Ralph on topic Weekly map discussion 6#: Lost Islands
(No more big header, too lazy to do it)

Lost Islands : 8/10

This is a fairly fine level, I like the ambiance of it, but one point taken away because of this gravitational misunderstanding at the beginning of the level (call this a partial disorientation), and another point taken away for the camera going nuts at the crane section.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
Last edit: 27 Sep 2017 18:44 by Ralph.

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