map-pin Advice for aspiring mod creators

  • IsraeliRD
  • IsraeliRD's Avatar
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
More
23 Aug 2011 05:24 #31 by IsraeliRD
Replied by IsraeliRD on topic Advice for aspiring mod creators
I'm going to throw this in, because its something I thought I said but I didn't and let's be honest I keep seeing this pop up everywhere so may as well say it:

If you're a mod dev, never ask for testers early on in the mod. Everyone will apply to be testers but never apply for the other positions. That means your mod runs on 10 testers and 3-4 other staff members. If you want them to be testers, force them to work on other things. If they can't multitask, they aren't worth it.

Likewise, any staff member must test, regardless of position. That means if you have 6 staff members, you have 6 testers instantly.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

More
23 Aug 2011 07:43 #32 by MarbleDuck
Replied by MarbleDuck on topic Advice for aspiring mod creators
Aug 22, 2011, 10:24pm, admin wrote:I'm going to throw this in, because its something I thought I said but I didn't and let's be honest I keep seeing this pop up everywhere so may as well say it:

If you're a mod dev, never ask for testers early on in the mod. Everyone will apply to be testers but never apply for the other positions. That means your mod runs on 10 testers and 3-4 other staff members. If you want them to be testers, force them to work on other things. If they can't multitask, they aren't worth it.

Likewise, any staff member must test, regardless of position. That means if you have 6 staff members, you have 6 testers instantly.

They can test the lack of content...

youtube.com/marbleduck

Please Log in or Create an account to join the conversation.

  • Pablo
  • Pablo's Avatar Topic Author
  • Offline
  • Elite Marbler
  • Elite Marbler
More
23 Aug 2011 15:55 #33 by Pablo
Replied by Pablo on topic Advice for aspiring mod creators
Aug 23, 2011, 12:43am, marbleduck wrote:
Aug 22, 2011, 10:24pm, admin wrote:I'm going to throw this in, because its something I thought I said but I didn't and let's be honest I keep seeing this pop up everywhere so may as well say it:

If you're a mod dev, never ask for testers early on in the mod. Everyone will apply to be testers but never apply for the other positions. That means your mod runs on 10 testers and 3-4 other staff members. If you want them to be testers, force them to work on other things. If they can't multitask, they aren't worth it.

Likewise, any staff member must test, regardless of position. That means if you have 6 staff members, you have 6 testers instantly.

They can test the lack of content...

Dude, we might not have much content in this mod yet.

Are you sure?

Dunno, let's get some testers.

Hey testers, does this mod have enough content?

NO.

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
More
23 Aug 2011 16:08 #34 by IsraeliRD
Replied by IsraeliRD on topic Advice for aspiring mod creators
+1 internets for you, Mister.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • dushine
  • dushine's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • PING STEALLLL!
More
23 Aug 2011 21:31 #35 by dushine
Replied by dushine on topic Advice for aspiring mod creators
Lmfao very well said Pablo, and yes Matan, its about time that someone finally mentioned this!
Hence why PQ has testers that are a handful, they can do more things that just test, like make levels, graphics etc. I dare say it but, most experienced staff members make great testers, I mean, chances are, if you first got into level making for instance, its best you know HOW to play the game, and are decent at it, which thankfully everyone is (i think).

Legit Marbler
Youtube channel: www.youtube.com/MBdushine

Please Log in or Create an account to join the conversation.

  • Ticket2Ride
  • Ticket2Ride's Avatar
  • Offline
  • Experienced Marbler
  • Experienced Marbler
More
07 Oct 2013 04:49 #36 by Ticket2Ride
Replied by Ticket2Ride on topic Advice for aspiring mod creators
One tip for aspiring mod creators... MODS are different from LEVEL PACKS. George's example of a mini mod is more of a level pack, which was actually good as it is. If you just want a series of levels, by all means, go ahead, but you should be able to judge whether it should remain a series or be turned into a mod.

Please Log in or Create an account to join the conversation.

Moderators: DoomblahGo'way