There is a huge problem to consider, RDs.Empire
Presentation vs Gameplay
MBFubar looks amazing on presentation, but so do levels from Pablo and no doubt he's the best around on presentation (if he had MBFubar tools he'd go extra awesome) with whatever tools he has. The problem is that (and stressed out) in PQ we're also heavy on gameplay and then fun/frustration. From the older levels I got to play (or the other sneak peeks from MBFubar), I have grounds to fear that you'll get frustrating during some of the levels, find them too hard or just not fun. It ruins the experience.
I understand the whole problem about hanging platforms in mid-air, I agree about it, but there's also a point where you need to decide there's just too much scenery and nothing else. With MBF, I fear the awesome factor is limited to scenery. Let's hope for otherwise, though.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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