file Marble Blast Graphics Extender

  • Marble_of_Randomness
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10 Nov 2013 10:57 #61 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic Marble Blast Graphics Extender
Code:Checking hardware caps:
Bloom effect: NO
SSAO effect: NO
Color correction: NO
Emboss: NO
DOF effect: NO
CRC updated from 0 to 333363941. The file was changed.
CRC updated from 333363941 to 180718500. The file was changed.
CRC updated from 180718500 to 1247491390. The file was changed.
CRC updated from 1247491390 to 1396704383. The file was changed.
ShutdownGL
This was tested after my second relaunch.

And yes, I already have done a couple of relaunches.

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  • Trace
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11 Nov 2013 05:05 #62 by Trace
Replied by Trace on topic Marble Blast Graphics Extender
You're sure you're in OpenGL? Must be...

Can you post your Graphics Card?

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  • RandomityGuy
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11 Nov 2013 05:32 #63 by RandomityGuy
Replied by RandomityGuy on topic Marble Blast Graphics Extender
Mine was not working before but now works because my game.cs in server/scripts folder was wrong.The right code is in Lamp47's OOB messages topic in Vault/MBDK - codes.It doesn't work fine for me because the darkness comes in the level,I don't like that!

I only do things if they align with my will otherwise I won't do whatever you request me to do. If you wish to contact me, please visit my github at github.com/RandomityGuy

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  • Marble_of_Randomness
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12 Nov 2013 13:50 #64 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic Marble Blast Graphics Extender
Nov 10, 2013, 9:05pm, conor wrote:You're sure you're in OpenGL? Must be...

Can you post your Graphics Card?
Weird. Can't find it. I'll update about how it's going so far for me.

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