question-circle Opening cs.dso files. Modding Marble Blast Mobile

  • Astech
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31 Oct 2015 00:23 #1 by Astech
Astech created the topic: Opening cs.dso files. Modding Marble Blast Mobile
I'm not sure if this is in the right category but whatever.

I'm not familiar with the toque game engine so excuse me if this is a noob question.

I recently started to look into marble blast mobile's files.

I managed to change the basic stuff, name, load screen etc, but the cs.dso files has stopped my progress.

I modified the extension to a .txt but most of it is encoded(as expected).

Any Help?

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  • HiGuy
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01 Nov 2015 20:51 #2 by HiGuy
HiGuy replied the topic: Opening cs.dso files. Modding Marble Blast Mobile

Astech wrote:
I modified the extension to a .txt but most of it is encoded(as expected).


.dso files are compiled TorqueScript. Currently there is no decompiler for TorqueScript. If you really want to investigate how the compiled bytecode works, check out Torque3D's console .

You'd be better off just working with MBG.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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