Hello Marble Blast community!
I'm running vanilla MB Gold on Windows 10. I'm trying to change my default game resolution and field of view, by editing my prefs.cs file located in in:
Here's what I'm changing in the prefs.cs file:
I have successfully changed the game resolution for my ultra-wide monitor, however default FOV seems to be unaffected. I'm stumped as to why this isn't working. Seems like a simple parameter change, but is there something I'm missing here?
(My best guess: another script is changing the FOV value upon each mission launch.)
I'm aware of the Horizontal Widescreen support Mod by brandondorf9999. The mod will automatically scale FOV, but the game always crashes when I attempt to push the resolution any higher than 1080p. So instead of trying to figure out why the mod isn't working, I'm just using the vanilla installation and trying to change my default FOV, since I always game at the same resolution anyways.
Any ideas would be greatly appreciated!
I'm running vanilla MB Gold on Windows 10. I'm trying to change my default game resolution and field of view, by editing my prefs.cs file located in in:
Code:
AppData\Local\VirtualStore\Program Files (x86)\Marble Blast Gold\marble\client
Here's what I'm changing in the prefs.cs file:
Code:
$pref::Video::resolution = "3440 1440 32";
$pref::Player::defaultFov = 120;
I have successfully changed the game resolution for my ultra-wide monitor, however default FOV seems to be unaffected. I'm stumped as to why this isn't working. Seems like a simple parameter change, but is there something I'm missing here?
(My best guess: another script is changing the FOV value upon each mission launch.)
I'm aware of the Horizontal Widescreen support Mod by brandondorf9999. The mod will automatically scale FOV, but the game always crashes when I attempt to push the resolution any higher than 1080p. So instead of trying to figure out why the mod isn't working, I'm just using the vanilla installation and trying to change my default FOV, since I always game at the same resolution anyways.
Any ideas would be greatly appreciated!