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file MacOS (M3) - PQ graphical and frame oddities

  • Graviga
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06 Apr 2025 15:44 #1
Hi, so after getting the game to work I've run a couple odds and ends in regards to the MacOS port. I will say I understand the difficulties MacOS brings in general so I'm going into this not really expecting most of these to be fixed, but I'm going to report on them regardless.

Current system is MacOS 15.4 Sequoia (M3 Chip)

Since getting the game to finally run I've unfortunately run into a few odd issues that don't really harm the gameplay, but do make it a bit annoying. First issue is the general blurriness of the game. I think this is just a result of playing this game on a retina display, but all the UI, game graphics, even the top menu bar all appear a bit blurry.

The other is the frame performance. Generally speaking the game seems to run fine with V-Sync on, but every now and then the game will dip below 60 (which is strange for how "basic" this game should be) but if I try to uncap the frames, all the 3D graphics cause a severe amount of screen tear (which I know is a usual effect of disabling this, but for this game the tearing is so bad that it looks like the graphics are actually corrupting/glitching).

Again I don't know if these things can actually be fixed because I know how tricky Mac can be, but I figured it would be worth documenting anyway in the off chance.

Also unrelated question but, are there any cheat codes in the game that allow you to permanently unlock all the regular and bonus levels? (I don't intend on skipping the main game, but if there is a way I'd love to just have free reign on exploring all the levels available).
  • RandomityGuy
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06 Apr 2025 16:42 - 06 Apr 2025 16:45 #2
Hello, good to know that you got the game working, and yes you are right that most of the oddities are due to MacOS in general.
The game does not have proper retina support and as a result, it renders at a much lower resolution than the usual desktop resolutions of either 1080p or 1600 x 900
As for the frame tearing due to unlocking FPS, that is also unfortunately due to how MacOS renders frames and is beyond control other than permanently locking FPS to vsync. Also the game offers an additional setting called "Max Tick Rate", which you should set to the highest value possible (1000). Also the game does have certain levels which used to take quite a toll on the machine it ran on prior to the 2.10 update, though a lot of effort has been put towards optimizing them, yet effects of those still remain.
Additionally, the game does have occasional crashes on MacOS, most of which can be traced back to either WebGPU (what the game utilizes for rendering) or from some Apple library, neither of which are under control for fixing.

As for unlocking all the levels, the command is:
$Unlock::PlayAll = 1;
Bring up the console using the tilde (`) key.
Please note that you will always have to run this command every time you open the game as it is not persisted onto the save file.

Github:
github.com/RandomityGuy
Feel free to support me at ko-fi.com/randomityguy
Last edit: 06 Apr 2025 16:45 by RandomityGuy.
The following user(s) said Thank You: Graviga
  • Graviga
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06 Apr 2025 16:46 #3
Understood. Since those graphical issues are beyond what can presently be done on Mac, I have nothing further to report. Everything seems to run as expected.
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