Hi Roblol -
You're on the right track! Custom sound packs are stored in the `platinum/data/sound` folder, and they will always have the name "ap_NAME" where you can make NAME whatever you want. So for example, you can create a new folder called "ap_roblol" for your own sound pack. Inside that folder, you can put whatever sounds you would like, and make sure they have the same filenames as the files outside of the folder.
The last step is to create the ".apk" file, which is NOT an android package! It is actually a text file, which uses the JSON format. You should copy an .apk file from one of the existing audio packs (for example, copy mbg.apk from the Marble Blast Gold audio pack in ap_mbg) and put it into your own audio pack folder, and name it "roblol.apk". Now, open up the .apk file in a text editor such as Notepad. Up at the top you can see some values which you will need to edit. They should mostly be self explanatory, it might look something like this: (you can probably ignore defaultSpawnKey)
Code:
{
"identifier": "roblol",
"name": "Roblol's Audio Pack",
"author": "Roblol",
"description": "My Custom Sounds",
"defaultSpawnKey": "G",
Now the next part, there will be a big block called "sounds". Inside this block, put the name of all the sounds you are replacing (do not include the file extensions) inside quotes, then ": true" after it. You will also need to put a comma after all of them except for the last one. If you copied the apk from the MBG pack, that should give a good idea of how it works. For example, lets say you're put new sound effects files in the folder for jumping, rolling, and using a super jump. The sounds block should look like this:
Code:
"sounds": {
"Jump": true,
"Rolling_Hard": true,
"doSuperJump": true
}
}
Once you have all of your sound effects and .apk file inside your ap_roblol folder, you should be able to launch the game and select your audio pack. Let me know if you run into any issues
If the question you're asking is about how to actually create custom sound effects, I'm not very experienced with that, but there are many tools available that can help you make new sound files. I'd look online for help on how to do that