Hello, I have done the additions to the file, they are quite simple really.
Firstly, I have fixed the indentation and formatted the code properly, making it easier to read and understand. I still highly recommend indenting codes properly, even though it is a bit of manual conscious effort, it is worth it and half of the problems faced by beginners are eliminated through this process -- you'll be able to easily notice any syntactic issues in code with proper formatting.
Next, in this block of code, I have added the following line. This variable will be used to determine whether you have beaten awesome time or not.
if (MissionInfo.AwesomeTime && $Game::ScoreTime < MissionInfo.AwesomeTime)
{
alxPlay(GotAwesomeSfx);
%text = %text @ "<color:00ff00>" @ ("<font:DomCasualD:32>Who's Awesome? <color:FF3333>You're<color:00ff00> Awesome!");
%beatAwesome = true;
}
Now if we scroll down, we come to this block of code.
if (MissionInfo.AwesomeTime && %beatAwesome)
{
%text = %text @ "<shadowcolor:ffffff7f><color:000000><font:DomCasualD:32>Awesome Time:\t<color:FF3333><shadowcolor:000000>" @
formatTime(MissionInfo.AwesomeTime) @ "\n";
}
Here, we will use the variable that we just created above, this block of code reads as: "If the MissionInfo has an AwesomeTime that is not 0 and we have beaten the awesome time as stored by the variable %beatAwesome, then we will append the Awesome Time text to the %text variable which will later be displayed to the end game dialog."
I hope this helps.