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lock [CLOSED] MBP 1.5 Beta 3 crashing on fullscreen

  • Andrew
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30 Mar 2014 19:48 - 14 Sep 2014 16:39 #1
Hello, when I try to make MBP run in fullscreen on my Mac, the game immediately crashes. This happens no matter what resolution I try and run the game in. Any resolution in windowed mode works fine though. I am running Max OSX 10.9. Thanks for any help you can provide!
Last edit: 14 Sep 2014 16:39 by Aayrl.
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  • HiGuy
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03 Apr 2014 20:20 #2
Can you provide some more information about your problem?
  • What resolution is your monitor?
  • Are you using 16 or 32 bit color depth?
  • What type of Mac are you using (iMac, MacBook, etc)?

Also, it would be helpful if you posted your console.log. You can find it in <Home folder>/Library/MarbleBlast (to open the Library folder, open the "Go" menu in finder and hold Shift).

Thanks,
HiGuy

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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04 Apr 2014 01:31 #3
Heh this was in beta 2 too.

Next time I play I'll try to remember to trace this and post.
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04 Apr 2014 23:24 #4
I'm using an iMac, with a screen resolution of 1920x1080 in 32 bit color. I'm not near the computer right now, so I'll post the console log when I am (Saturday).
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05 Apr 2014 18:17 #5
Here's the log when I try and set it to fullscreen.
pastebin.com/Ags0xn9W
For some reason, the system and processor information in the log is showing incorrectly. I have an Intel mac with 8GB of RAM, but it shows a PowerPC with 2GB of RAM, the processor is also wrong, showing about 2.1 GHz, I have a 2.7GHz processor. I've attached a screenshot of the system information it it's any help.
Attachments:
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06 Apr 2014 16:25 #6
The error occurred here:

Attempting to change display settings to fullscreen 1600x900x32...
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.


This error happened in C++ code, probably an error thrown by the system. This means it is an engine issue. My recommendation would be to try a different, smaller resolution. It's possible that the resolution you're asking for is just too big to handle. You could also try running it in 16-bit, to see if it works better.
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06 Apr 2014 18:52 #7
Does fullscreen work if you run it in native (1920x1080) resolution? It might just be that resolution which causes the problem. I've noticed a few other people have been having that same problem, but I'm not sure anything can be done because, as promarbler said, it's an engine issue and not one that we can control.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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06 Apr 2014 19:57 #8
I've typically have been running MarbleBlast in windowed mode, because I find that fullscreen gives a lot of graphics control to the game, and with a game that is now running off an engine nearly a decade old, if it crashes, it tends not to recover well. In previous times fullscreen has worked for me, with invalid resolutions throwing a "context not found" error for a different function instead.
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06 Apr 2014 22:35 #9
Full screen does not work in the 1920x1080 resolution in 32 bit color (or any other resolution). In 16 bit color, however, full screen works just fine. Does that mean that this probably can't be fixed?
Also one last question, would it be based on the graphics card? Because I have a friend who has a Mac Mini with Intel Integrated Graphics, 16 GB RAM and an Intel i5 CPU, Mac OS X 10.9.2 (same as me), and a 1920x1080 screen resolution (same as me) and full screen works just fine for him.
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23 Aug 2014 07:49 - 23 Aug 2014 09:09 #10
Same exact problem, Here's the stuff I promised you HiGuy...

In previous versions setting full screen causes the game to crash, and when reopened it reverts back to previous windowed settings

Since the RC, setting fullscreen causes it to crash, but upon reopening no game window is formed. The game opens, and music plays but there is no video.

Fullscreen DOES work in 16-bit color mode, just not 32-bit.

Computer details:
Mac OS X 10.9.4
Intel Core 2 Duo
Nvidia GeForce 320m graphics card


Crash details:

Warning: Spoiler!


console log is attached
Attachments:
Last edit: 23 Aug 2014 09:09 by Don.Gato.
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