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Hello, when I try to make MBP run in fullscreen on my Mac, the game immediately crashes. This happens no matter what resolution I try and run the game in. Any resolution in windowed mode works fine though. I am running Max OSX 10.9. Thanks for any help you can provide!
Can you provide some more information about your problem?
What resolution is your monitor?
Are you using 16 or 32 bit color depth?
What type of Mac are you using (iMac, MacBook, etc)?
Also, it would be helpful if you posted your console.log. You can find it in <Home folder>/Library/MarbleBlast (to open the Library folder, open the "Go" menu in finder and hold Shift).
I'm using an iMac, with a screen resolution of 1920x1080 in 32 bit color. I'm not near the computer right now, so I'll post the console log when I am (Saturday).
Here's the log when I try and set it to fullscreen.
pastebin.com/Ags0xn9W
For some reason, the system and processor information in the log is showing incorrectly. I have an Intel mac with 8GB of RAM, but it shows a PowerPC with 2GB of RAM, the processor is also wrong, showing about 2.1 GHz, I have a 2.7GHz processor. I've attached a screenshot of the system information it it's any help.
Attempting to change display settings to fullscreen 1600x900x32...
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
This error happened in C++ code, probably an error thrown by the system. This means it is an engine issue. My recommendation would be to try a different, smaller resolution. It's possible that the resolution you're asking for is just too big to handle. You could also try running it in 16-bit, to see if it works better.
Does fullscreen work if you run it in native (1920x1080) resolution? It might just be that resolution which causes the problem. I've noticed a few other people have been having that same problem, but I'm not sure anything can be done because, as promarbler said, it's an engine issue and not one that we can control.
I've typically have been running MarbleBlast in windowed mode, because I find that fullscreen gives a lot of graphics control to the game, and with a game that is now running off an engine nearly a decade old, if it crashes, it tends not to recover well. In previous times fullscreen has worked for me, with invalid resolutions throwing a "context not found" error for a different function instead.
Full screen does not work in the 1920x1080 resolution in 32 bit color (or any other resolution). In 16 bit color, however, full screen works just fine. Does that mean that this probably can't be fixed?
Also one last question, would it be based on the graphics card? Because I have a friend who has a Mac Mini with Intel Integrated Graphics, 16 GB RAM and an Intel i5 CPU, Mac OS X 10.9.2 (same as me), and a 1920x1080 screen resolution (same as me) and full screen works just fine for him.
Same exact problem, Here's the stuff I promised you HiGuy...
In previous versions setting full screen causes the game to crash, and when reopened it reverts back to previous windowed settings
Since the RC, setting fullscreen causes it to crash, but upon reopening no game window is formed. The game opens, and music plays but there is no video.
Fullscreen DOES work in 16-bit color mode, just not 32-bit.
Computer details:
Mac OS X 10.9.4
Intel Core 2 Duo
Nvidia GeForce 320m graphics card
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 4738
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=166.1M resident=84.6M(51%) swapped_out_or_unallocated=81.5M(49%)
Writable regions: Total=103.4M written=30.5M(29%) resident=34.4M(33%) swapped_out=0K(0%) unallocated=69.1M(67%)
REGION TYPE VIRTUAL
=========== =======
CG backing stores 124K
CG raster data 24K
CG shared images 180K
IOKit 4K
IOKit (reserved) 4K reserved VM address space (unallocated)
Kernel Alloc Once 4K
MALLOC 76.0M
MALLOC (admin) 48K
Memory Tag 242 12K
Memory Tag 249 156K
Stack 66.1M
VM_ALLOCATE 16.5M
VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated)
__DATA 28.9M
__IMAGE 528K
__IMPORT 20K
__LINKEDIT 47.6M
__OBJC 1852K
__PAGEZERO 4K
__TEXT 118.6M
__UNICODE 544K
mapped file 153.6M
shared memory 260K
=========== =======
TOTAL 510.9M
TOTAL, minus reserved VM space 510.8M
Model: MacBookPro7,1, BootROM MBP71.0039.B0E, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.62f7
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x802C, 0x384A53463235363634485A2D314731443120
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1067 MHz, 0x802C, 0x384A53463235363634485A2D314731443120
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.6f1 14216, 3 services, 15 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: HGST HTS721010A9E630, 1 TB
Serial ATA Device: MATSHITADVD-R UJ-898
USB Device: Built-in iSight
USB Device: Internal Memory Card Reader
USB Device: Dynex 5-Button Wired Optical Mouse
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: IR Receiver
USB Device: Apple Internal Keyboard / Trackpad
Thunderbolt Bus: