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lock [CLOSED] How to PROPERLY setup MB Graphics Exender?

  • JustSimplyJDM
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04 Aug 2014 03:47 - 14 Sep 2014 16:31 #1
While I wait for this post: marbleblast.com/index.php/forum/mb-suppo...que-contructor-stuff to be answered,
I need help setting up MBGE.
When I launch Marble Blast Gold with the main.cs file that has the 2 pieces of code I put in using Notepad, it takes a LOOONG time for it to load.
After that LOOONG time, I get a error saying: Error allocating virtual memory.
Anyone encountered that problem before, or anyone know a solution?
P.S: Attached down below is the main.cs file.
P.S.S: Did I save the file in the wrong format?
(MODERATORS PLEASE READ THIS) P.S.S.S: Please ignore post that has EXACT same name. -- DONE (Deleted by Pro Marbler)

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Last edit: 14 Sep 2014 16:31 by Aayrl.
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04 Aug 2014 15:18 - 04 Aug 2014 15:24 #2
You made a typo (syntax error). Find function onStart() and find the line comment "// Default startup function". Delete that line and the curly brace on the line following it. After you fix that, the game should start fine.

The second line you removed, when read by the game, will cause a syntax error because it is an unmatched closing brace. Then the game will not be able to read the file with its startup code. Main.cs is needed to setup the game, and without it, the game will error or crash. It probably went into an infinite loop, trying to reread the file over and over again, demanding more virtual memory in the process. Hence, the error.

Also... moved to the proper location. It was in "Say Hello".
Last edit: 04 Aug 2014 15:24 by ProMarbler.
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  • JustSimplyJDM
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05 Aug 2014 03:04 #3
Works, but all I get is a black screen.

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05 Aug 2014 11:24 #4
Go attach a console log with trace mode on, either by editing main.cs to enable it, or by pressing Ctrl-T at startup. May not work, depending on your timing.

Also, try running as admin.
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  • JustSimplyJDM
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05 Aug 2014 17:30 #5
BTW, I discovered that the problem is opengl32.dll related. Maybe I need a newer version?
And could you send Marble Blast Gold main.cs file preconfigured for Graphics Extender?
I messed up mine.

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05 Aug 2014 21:29 #6
How do you know it's related to opengl? What message states that? The version that comes with MarbleBlast can not be upgraded.

How old is your computer? Maybe it just can't support the fancy graphics. Maybe create and attach a dxdiag report? :P

Also, always make backups. But, in this case, just download the main.cs you uploaded in the first post and fix that error as I mentioned before.
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05 Aug 2014 22:07 #7
As promarbler mentioned, I recommend you post a dxdiag report, just to make sure it's not an issue caused by your graphics card being too old to handle the OpenGL functions used by the graphics extender mod.
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06 Aug 2014 01:12 - 06 Aug 2014 13:01 #8
I put in a newer version of opengl32.dll and it seems to run just fine with it. And can you check for syntax errors in my main.cs file?
Attached is my main.cs and opengl32.dll files.
Wil send dll file later.

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Last edit: 06 Aug 2014 13:01 by JustSimplyJDM. Reason: DLL not accepted.
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07 Aug 2014 00:35 #9
Where did you get the dll file? It could be an older version, to where crashing features aren't supported yet, or something else. Put both versions in a zip file and upload, please.

As for the main.cs, I see no glaring issues, so it should run okay. Not a guarantee, though.
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07 Aug 2014 02:54 #10
Here are the two dlls you asked for.
NOTE: When testing the newer version, please delete the word 'newer when testing.
Please note that I was too lazy to put them in a .zip instead of a .rar .

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