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lock [CLOSED] How to use Skyboxes?

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26 Jan 2015 16:48 #1
So I downloaded Marble Blast Platinum, downloaded a buncha skyboxes, and placed them both in Marble Blast Platinum>platinum>data>shapes>skies and Marble Blast Platinum>platinum>data>skies.rar
However I dont know where to choose which one to use, or how I can make them appear! I keep playing levels but all I see is the same old one D: what do?
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  • Frostfire
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26 Jan 2015 21:45 - 26 Jan 2015 21:45 #2

Bico wrote: So I downloaded Marble Blast Platinum, downloaded a buncha skyboxes, and placed them both in Marble Blast Platinum>platinum>data>shapes>skies and Marble Blast Platinum>platinum>data>skies.rar
However I dont know where to choose which one to use, or how I can make them appear! I keep playing levels but all I see is the same old one D: what do?


Every level has a .mis file which is located in one of a couple places. Navigate to either platinum>data>missions_mbp.zip or platinum>data>missions_mbg.zip , depending on the version that includes the level you want to change the skybox in. Next choose the correct category: for example, Space Station would first be in data>missions_mbp.zip , and then in 'Expert'.
In that folder, you should see a load of .mis's that make up every level in the category you chose. Find the one you want, and open it up. All .mis's names may not be exactly the same as the level's name, but you can check to make sure the .mis is the correct one inside the .mis itself (it'll show up right near the top, saying 'name = "level name"; )

Once you're in the correct .mis , there will be a huge chunk of lines near the top that starts with " new Sky(Sky) { " . Once you see that, you're almost done. In that chunk of stuff, find " materialList = [filepath] " . Replace the existing filepath with the filepath to the skybox you want to use. :)
Last edit: 26 Jan 2015 21:45 by Frostfire.
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09 Feb 2015 19:58 - 22 Feb 2015 18:23 #3
Hello,

Have you question been fully answered? Please reply, so that we can resolve this topic.

Sincerely,
~ PM

EDIT: Closed and locked due to inactivity.
Last edit: 22 Feb 2015 18:23 by ProMarbler. Reason: lock'd
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