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lock [RESOLVED] Gem Texturing Problem

  • Jiquor
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23 Jun 2016 19:22 - 30 Jun 2016 19:13 #1
I've replaced Gems with another DTS shape and one of the textures shows up fine.
That's the texture I placed on the Material.

However, when I want a Blue Teapot in my game (yes, the name of my object that's replacing the Gem)
the texture is still the same -- a yellow Teapot.

Any way to resolve this? I want multiple colors of Teapots showing up in Marble Blast, but it's not happening.
Here's the texture of a basic Teapot.

When I want a Red/Blue Teapot in the game, this is what I get.

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Last edit: 30 Jun 2016 19:13 by Jiquor. Reason: Topic Resolved.
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  • Three
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24 Jun 2016 01:57 - 24 Jun 2016 02:16 #2
Answered via PM.
Setting the textures to "color.textureName.png" should work.

EDIT: Not working

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Last edit: 24 Jun 2016 02:16 by Three.
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  • HiGuy
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25 Jun 2016 01:18 - 25 Jun 2016 01:19 #3
Note that in order for them to be skinnable the texture used in the model has to be "base.textureName.png" Only if you use "base" exactly will this work. Gems use skins to change the color, and you can find a "base.gem.png" with the rest of the gem colors. Gems.cs should have a list of all the skins that you can change if needed.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 25 Jun 2016 01:19 by HiGuy.
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