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lock [RESOLVED] Adding Triggers In Level Editor Makes My Custom Level Not Load

  • thebourret
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22 Nov 2016 00:13 - 15 May 2017 17:01 #1
Hey everyone, I've been making some custom levels recently in marble blast platinum. Every time I add any trigger in my level in level editor, the level doesn't load when I try to play it. Whether if it's a help trigger, a teleport trigger, or destination trigger, after putting any triggers, the level doesn't load. If I don't put any triggers in my level, the level loads, but otherwise it doesn't. I use a big desktop Windows 7 computer. Does anyone know what could be causing this?

Many thanks
Last edit: 15 May 2017 17:01 by Aayrl. Reason: Marking as Resolved, solution posted in thread comments.
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  • HiGuy
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22 Nov 2016 02:04 #2
What happens when you try to load it? Try opening the console after placing the trigger and looking for anything that says Syntax Error. There's a chance that something about the trigger causes an error in the level's code.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • thebourret
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22 Nov 2016 03:01 #3
My level didn't load, so I remade my level, put all the triggers back, went to the console and I saw this:

editor/newObject.cs Line: 1 - syntax error.

bjectBuilderGui.newObject = new Trigger(Destination 1)## ##{
datablock = "DestinationTrigger";
polyhedron = "0 0 0 1 0 0 0 -1 0 0 0 1";
ClearClientTriggerList()


All this text above was in red letters. I think that there is an error that is stopping the level from loading. Is there a way to fix this?
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  • HiGuy
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22 Nov 2016 07:08 #4
Yep. What's causing the issue is the space in the Trigger's name. Just use something like "Destination1" (without a space) and it should save and load correctly.

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • thebourret
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10 Dec 2016 20:01 #5
It worked! I tried with no space, and my level now loads!

Thank you for your help!
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