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lock [RESOLVED] Broken Brushes and Geometry Error Detection

  • Ralph
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25 Jan 2017 16:18 - 15 May 2017 17:13 #1
Is there a way to detect quickly which brushes are broken in a Constructor map?

Those guys are really annoying to find meticulously, since they make MBMap2Dif faint instantly when trying to convert the map!

So what should I do, please? Thanks in advance for replying.

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Last edit: 15 May 2017 17:13 by Aayrl. Reason: Marking as Resolved, solution posted in thread comments.
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  • HiGuy
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26 Jan 2017 06:26 #2
Here are a few methods I use to try and fix broken brushes:

- Save and re-open the map in Constructor a few times. Somehow this occasionally fixes some issues
- Select all vertices and Quantize (it's one of the tools) with a grid spacing of something like "1/2/2/2/2/2/2". This is good when stuff overlaps and breaks
- Try using different DIF exporters. Constructor has a few built in, and my site will convert them all into something MB can use.
- If all else fails, copy half of the map into a new file and map2dif both halfs. Save the working half and repeat this until you find what broke.

Or if you like solving problems the brute force way you can use a map splitter which will make a ton of maps; this makes it easier to narrow down the problem but it takes a while.

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  • IsraeliRD
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26 Jan 2017 10:51 #3
or use quark which instantly shows up all broken polys and brushes, so you can check them off in constructor ;)

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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  • Ralph
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26 Jan 2017 14:22 #4
Thank you, guys! I'll try those solutions out, and that will teach me not to over-use the knife!

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