22 Dec 2018 07:10 - 17 Jan 2019 09:12#1by eplipswich
eplipswich created the topic: 2019 Winter Singleplayer Tournament
The 2019 Singleplayer Time Trial Tournament is up! This thread will serve as both the rules for the tournament and the writeup/video thread.
The theme for 2019 is random official levels! These will be comprised of random levels from all 4 games (MBG, MBP, MBU, PQ) based on increasing difficulty. Basically, at the start of each week (except the final Week 8 ), I will use RNG to generate the random levels for the week. How well will you perform, especially with limited retries, pressure and the randomness? And who will be the most manic player to conquer this tournament? Only one way to find out!
Tournament standings and everything you need to know (except what's written below) can be found here in this spreadsheet:
New players, old pros and everyone in between are all welcome.
**To sign up, post in this thread indicating you want to sign up. Signups close on January 12 at the cutoff time (see below). Then the tournament will begin directly. Players who wish to sign up after January 12 is up to my discretion (as long as the date of signup doesn’t exceed the deadline for Week 1).**
The tournament consists of 8 weeks. Each week is one round. The first week is Jan 12 – Jan 19. Second week is Jan 19 – Jan 26, and so on (except the final Week 8 where it will be held on a day to be decided between me and the finalists). Cutoff time for Weeks 1-7 is 10am EST, 3pm GMT on Saturday.
Players will be knocked out every week, so you may participate in all eight weeks or just the first depending on your performances. How many players will be knocked out depends on how many players have signed up for the tournament, so that will be determined once the number of players is confirmed and will be listed in the spreadsheet.
YOU WILL NEED TO PLAY A SECTION OF TIME TRIALS (ranging from 9-24 levels) EVERY WEEK as long as you're still in the tournament. If you cannot do this, please DO NOT SIGN UP. If you wish to join and are unavailable for 1 week only, please let me know and we can probably figure out a workaround.
HOW IT WORKS
Each round, every player still alive will do a section of 'Time Trials' as dubbed by Frostfire. A Time Trial is a singleplayer level in co-op mode, with one key difference: only one person is the runner; his partner (the referee; formerly known as recorder) sits on the start pad and does nothing at all except observes him, makes sure the runner follows the rules and records down times/scores. VERY VERY IMPORTANT: Whoever is the referee MUST NOT MOVE AROUND. If the referee falls off, and the runner happens to fall off at the same time, the clock will be reset. THIS IS BAD. DO NOT LET IT HAPPEN.
All players will do the same set of levels for their Time Trials. All times get added, and the players with the worst total times get eliminated.
You will also receive a certain number of retries per round (they’re listed in the spreadsheet) – meaning if you finish and don't like your time, you can have another go at the same level (this means NO RESTARTING BEFORE COMPLETING A RUN). But be careful, you will have a very limited number of retries, so use them wisely! Be aware that falling off and respawning at the start pad is NOT a retry - your clock keeps running, so keep going! See the Q and A section at the bottom of this post for more info on retries.
The eight sections this time are random official levels from all 4 MB games in order of difficulty, and as you progress through the tournament, you'll also progress through the game. Only the best players will survive all the way to the Final 10 in week 8.
The level sets are all FORCED ORDER (you must play all the levels in the exact order, so use your retries strategically) and MUST BE DONE AT ONE TIME; ie. you cannot do the first part of a section, quit, and come back two days later to finish.
With that being said, PQ is unique in that it has Gem Hunt/Gem Madness levels, which record scores instead of times. For that, I have a plan to convert the scores into times. Details can be found in the second-last section of this post (About PQ Gem Hunt/Madness Levels).
- Intentionally getting a TT and then respawning on a checkpoint is NOT ALLOWED IN PQ ONLY since Singleplayer PQ is not designed to be played that way.
- Once per week that you are still in the competition, come onto the leaderboards. Have someone agree to referee your trial. Announce to the public in the game server and in the tournament Discord channel if possible (you'll gain access to it once you sign up) that you are about to do your trial (do @mention me in Discord). Then begin.
- For your trial, you must NOT be hosting and you MUST be on THISTLE or TSUF, not a neutral server. Referees will be the one hosting instead.
- Runners are NOT ALLOWED to restart before completing a run. If you want to retry a level, you must complete the level first before using one or more of the limited number of retries per round.
- Only referees/hosts can restart the level, so make sure to inform the referee if you want to retry or not before moving on to the next level. Note that once you move on, you CANNOT use a retry for any previous levels.
- Referees, make sure to activate Co-Op Partner View (default key is V) and turn off chat (default key is Y) if possible so that you can observe the runner properly. These keys can be changed under Options.
- While not compulsory, referees are advised to video-record the trials, upload them to YouTube and post the videos in this thread for better authenticity.
- Referees (and/or runners) will record down the runners’ times/scores as they go and take note of which levels the runners may have retried. Once the trial is done, post the times/scores and the levels retried to me via 1) Discord Direct Message, 2) in the tournament Discord channel or 3) in this thread ASAP before the week’s deadline.
- Blast is BANNED*! Your run will be void if you use it unless you have a retry. If you run out of retries, your run will be a skunk (+300s). Hence, please remember to remap your Blast key before your run to avoid accident.
* Except the PQ levels Trial by Fire, Frozen Flames and all MBU levels
- Respawn button (backspace) is BANNED EXCEPT for the following condition: Respawn at Checkpoints. Left-clicking to respawn when OOB is OKAY. Referees, whenever a runner uses the Respawn button to respawn at the start pad without going OOB, 10 seconds of Time Penalty will be added to their final time.
- Radar is allowed since PQ is designed to use it (of course, you can choose not to use it too).
- Several levels have moving/fading platforms and can be made impossible to finish. In this case, the referee/host will check what time(s) you hit the start pad after respawning and before restarting. Then they will round it DOWN to the nearest second before adding it to your finish time. These levels are indicated in the spreadsheet.
- A new feature is regarding the final week, where the final 3 players will battle it out on the same day (to be decided between me and them). They will also take turns playing each level. As such, the player with the lowest sum of ranks in the past 7 weeks will get to be the first to choose which turn he/she gets to play the 1st level (whether it's 1st, 2nd or last). The next player then decides one of the remaining 2 turns, and the last player will take the last turn. Subsequent levels will rely on best time/score instead of lowest sum of ranks. This will be explained in detail in another post prior to the finals.
ABOUT PQ GEM HUNT/MADNESS LEVELS
1) So, regarding these levels, this is how the scores are converted to times. (Note: This is just for your info. You can just submit the scores as they are since the spreadsheet will automatically convert the scores to times.)
Gem Hunt: Top scorer's final time will be the level's duration. Other players' final times will be Level's Duration + 0.2(Top Score - Player's Score), where 1 point = 0.2 second.
eg. Hunting Around has a duration of 60s. Player A scored 90, while Player B scored 80. Player A, being the top scorer, will have his final time of 60s, while Player B will have his final time of 60 + (90-80) = 70s.
Gem Madness: If a player collects all gems/gets the max score in a Gem Madness level before time runs out, the time that he/she gets will be his/her final time.
For players who fail to collect all gems before time runs out, their final times will be Level's Duration + (Max Score - Player's Score), where 1 point = 1 second.
eg. A Marble's Home is Its Castle has a duration of 150s and max score of 76. Player A got the max score at a time of 135s, while Player B only scored 61. Player A's final time is 135s, while Player B's final time is 150 + (76-61) = 165s.
Individual levels' durations and max scores if applicable are listed in the standings spreadsheet (found at the top of this post).
2) If you go OOB in a Gem Madness level, just proceed as usual. However, 10 seconds of Time Penalty will be added to your final time every time you go OOB (this is because of the nature of Gem Madness levels in Co-Op: time continues ticking down instead of up, and Gem Score doesn't get reset).
3) Respawning for a better first spawn in Gem Hunt levels is of course NOT ALLOWED. Once you enter the level, you have entered your one and only run (unless you use a retry AFTER completing a run and BEFORE starting the next level), so make the best of it.
The above information can also be found in the spreadsheet.
Besides the standard achievements that Aaryl will give (champion. Top 10 etc.), I have suggestions for new achievements:
- Most Best Records: Awarded to the player(s) with the most best times/scores in the whole tournament.
- Best Consistent Player: Awarded to the player(s) with the lowest sum of ranks in the whole tournament. (P.S. Frostfire would have won this in the last singleplayer tournament...)
Also, for the champion's achievement, instead of the usual military rank, I may suggest Aaryl to give the champion the achievement of "Most Manic Player" (referencing from the name of the final level Manic Bounce; this is just a suggestion! If you have a better suggestion, feel free to voice out!).
The data to keep track of the above achievements can be found in the spreadsheet.
Players currently signed up:
Q & A
Q: I lagged! Do I get a retry?
A: No, unless you want to use one of your given retries. Consider saving them for lag.
Q: I crashed! I better get a retry!
A: You DO NOT get a retry unless you have one to spend on it or you send the crash.log to me. Otherwise, your time on the level is a skunk.
Q: When do I skunk?
A: Skunk time is 5 minutes (or 300 seconds). This is pretty huge, so make sure to finish every level even if you're taking ages!
Q: What is a skunk time?
A: The maximum time achievable, ie. if you take longer than an hour, you get an hour anyway. THIS IS PER LEVEL, not the whole trial.
Q: If you don't use all the retries in a section, do they carry over to the next section?
A: No, you either use them in the proper section or you don't use them at all.
Q: Can I pick the levels to use my retries on after I'm done with the whole section?
A: No, the levels are forced order. Once you've moved on from a level, you can't go back and use a retry on it. Use your retries after finishing a level and before starting the next one.
Q: I used a retry but got a worse time/score than my original run! This doesn't count, does it?
A: Don't worry, your best time/score counts always.
Q: Do I need to have thousandths on?
A: No, third decimal will not be used; times will not be rounded because of third decimal place. We will act as though thousandths do not exist.
Q: How do I submit times/scores to you?
A: Post them to me via Direct Message in Discord, in the tournament Discord channel (you'll gain access to it if you sign up for the tourney) or in this thread. Also tell me the levels you may have retried. Note: If you are submitting times/scores to me as a player, make sure to also state who your referee is (though I would prefer the referee submitting the times/scores unless due to certain circumstances).
Q: Do referees need to video-record trials?
A: Not compulsory, but recommended for better authenticity. If you as a referee do record a trial, upload the video to YouTube and post the video in this thread.
If you have any other questions not shown here, PLEASE ASK! I want everything to be as clear as possible, and you can help with that.
19 Jan 2019 18:50 - 19 Jan 2019 19:05#18by CylinderKnot
CylinderKnot replied the topic: 2019 Winter Singleplayer Tournament
eplipswich: I haven't had the time to write a report. In fact, I may forgo writing it unless someone else doesn't mind doing it.
The first week, which featured the first half of Tutorial/Beginner difficulties in all games is over! Of the 16 participants, the top 14 are moving on to the second week. Unfortunately, the bottom two players have been eliminated.
DKman00 absolutely crushed the rankings with a time of 242.98 seconds, which is barely over four minutes. Getting 8/24 best times and defeating two tournament records shows that DKman will likely stay near the top for the following weeks.
In second place is newcomer ItzJean with a time of 267.42 seconds. Is this beginner's luck, or is this the mark of someone rapidly improving? Even though he's insistent on the former, it's probably more of the latter. If he keeps this up, he will likely make it into the second half the tournament, which is when things really get tough.
Just to give an idea as to how tight this first week was, ranks 3-9 all finished within 20 seconds of each other. Kalle29 finished in third with 280.83 seconds. As time goes on, Kalle will probably stay near the top.
In fourth place, Nockess (formerly Rosie (formerly Rozi (formerly some other names, probably))) achieved a solid time of 281.31 seconds. No matter how many times she may change her marble throughout the tournament, she will probably plow her way through with ease.
Nature Freak overcame his nerves and snagged a fifth place finish with a time of 288.33. This performance could mean that Nature Freak does much better than in previous tournaments.
IncanLlama, who can't seem to decide between his current name and MBOUltimate, is in the running to win yet another tournament. His sixth-place finish with a time of 288.45 shows that he is here with the desire to win.
M@s finished in seventh place with a time of exactly 290.00 seconds. Even though his internal clock may not be the most helpful in this tournament environment, his dedication in getting levels down to low times should pay dividends.
Eguy finished with an eighth-place time of 295.52 seconds at the bottom of the top half of participants. It would be quite neat to see Nockess and Eguy in the final week, running for that sweet prize of victory.
Tue27 finished in ninth place with a respectable time of 299.06, barely under five minutes. Who knows how far he will go? From previous tournaments, he has been hard to predict, causing lots of upsets. It should be likely that he will reach the second half of the tournament.
At this point the times get more spread out. In tenth place, El_Robert finished in 304.78 seconds. This is also the last above-average time from the first week.
CylinderKnot finished in eleventh place with a time of 316.84 seconds despite being the only player to finish above the Par Time on Time Trial. Right behind in twelfth place was eNetro with a time of 317.34 seconds, just half a second slower than eleventh place.
Newcomers Doomblah and LaSharkus finished in thirteenth and fourteenth place, respectively, with times of 345.64 and 373.07, respectively as well. Will they get the hang of things and pull through, or will they be eliminated in the next few weeks?
Unfortunately, Laplace finished in fifteenth place with a time of 534.69 seconds and has been eliminated. Having blunders on a few levels is all that's needed to fall toward the bottom of the rankings, which has also been seen with other players in previous SP time trials tournaments.
Keeping LaSharkus in the tournament is MikeSan, who did not do his run. For this reason he has been eliminated from the tournament.
For those who have been eliminated, thank you for participating, and we can't wait to see more from you. For those who have survived to week 2, congratulations for doing well and dealing with the unfortunate bugs! Things are only getting more difficult from here as those who finish in 13th and 14th places will not move on to the third week.
EDIT: If there is anything in this report that needs correction, please get my attention in whatever way possible within reason.
Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...