Earlier this year I decided to reclaim my active position in the Marble Blast community. Since my leave in 2014 I have been focusing my competitive spirit into other games like Counter-Strike. When I rejoined I thought it would be a great idea to share some of the things I learned in these years and create a no-compromises competitive Marble Blast tournament.
This is not to be confused with the second multiplayer tournament taking place this summer. Yes, you heard that right: there will be two multiplayer tournaments this year. While this one is focused on fierce competition, the following one will be much longer with weekly challenges and a round robin format. Check back later for the link to that thread!
Why is this being posted on such short notice? My apologies, but I am currently touring eastern and central Europe with a friend and I am writing this on a car ride with my mobile hotspot. It’s tough keeping track while on vacation, but I promised I’d keep my word.
As per this inspiration the tournament will follow a similar format to that which was used in ESL Counter-Strike’s most recent events. The details are as follows:
A limited number of players will be allowed to participate due to the nature of the tournament being shorter and more focused.
The map pool will be limited as well. This is so that participants can focus their practice more tightly and so matchups can be closer.
The tournament will take place over a two (ideally) to three (maximum) week period. The to-be-named summer jam tournament will be kicked off at the conclusion of the final championship.
This is a single-elimination tournament and will follow the standard bracket style. The link to the bracket is here and also later in the post.
Each match series will be a best of four (“BO4”) series except for the semi-finals and finals, which will be best of six (“BO6”). A match is referred to as a “series” because more than a single map being played.
The match setup will be more complex this time, so pay attention to this. The two competing players will enter the dedicated server in which both players’ pings are most equal. From then, the players will each choose two maps (first to pick will be decided by a coin toss) and one map to permaban in the series. If the winner of the coin toss picks a map, it can still be permabanned by the other player, forcing the former to pick a new map.
MBOUltimate: Heads ItzJean: Tails (Whoever has the coin toss open): Winner is Tails! ItzJean: My permaban is Concentric. First map is Architecture, third map is Vortex Effect. MBOUltimate: My permaban is Core. Second map is Sprawl, fourth map is Horizon.
As you can tell, there is some trust factor involved with the coin toss and score reporting. If you are found to have cheated in any way with this, you will be forfeited from the tournament and (probably) shamed. It’s not worth it.
After this the two players will begin their first match. The series will continue until one player gets three map wins, which will conclude the BO4. If the scenario is that the players have tied at 2-2, another map will be played for overtime (“OT”). Both players have to agree on the map as that way it will be even for both parties. If the score is tied on the OT map, another map will be played until one player is victorious. Scores should be reported in some way, preferably DM’d to me through Discord. My tag is m0nty0#3031.
These settings promote consistency, diversity of map proficiency, and competitive spirit. The preference of BO4 over BO3 gives a chance for either player to come back in style and it increases overall competition.
The winner of the series will advance to the next bracket and this will continue until the finals. The only difference between standard matchups and the semi-finals/finals is that the latter are BO6s, as stated previously.
This tournament is limited to 16 players. Sign up below in any way you please, but make sure you understand and consent to a semi-strict match schedule (this should be written in your reply). Matchups can be rescheduled if necessary, but manipulating this to gain extra practice time is frowned upon.
Signups are to end on the night of this Saturday, June 29, 2019 Monday, July 1, 2019 GMT+1
The map pool is as follows:
Gems in the Road
Marble Agility Course
Marble it Up
Matches will take place as per this schedule:
Once again, matchups can be rescheduled if need be. Otherwise, please aim to keep the actual schedule consistent with the ideal.
If you have any questions, comments, or concerns, please discuss them on the Discord server. Otherwise this thread will be flooded with a lot of off-topic comments and it will be difficult to keep track of who is participating.
Note: if technical difficulties are present please DM me on Discord and I will decide how to proceed. If I am not available and the issues can't be solved with a restart or map change, the match will be rescheduled to the next day arbitrarily and will be discussed further.
Note: two spectators are allowed per match. It actually helps to have one so they can do the coin flip, report technical difficulties, and report scores.
Note: video recording is entirely optional. It would help to have an archive of every match, so I'd prefer if someone record it somehow.
Last edit: 28 Jun 2019 19:55 by m0nty0. Reason: Added notes
The following user(s) said Thank You: MBOUltimate, Storminorman, ItzJean, Muffe, CylinderKnot, Starwide