Marble Blast Levels: 15
Since MBL: 5, I have done many custom levels for MBL: 6 - MBL: 13, and recently, my skills for MBP have improved significantly as I get more Ultimate Times. In fact, I have beaten 118 out of 120 official levels according to the Leaderboards. These improvements inspire me to make MBL: 15 a video containing many MBP levels I haven’t really attempted at them before, and it is my largest and most extensive compilation for my Marble Blast Levels series.
Notes:
Flight of the Marble: One of the levels that I’ve been struggling to get Ultimate Time back then. What I need to do is to not go to fast at the start so that I can align the marble with the two gems.
Busy Bee…: Another level that can be annoying at times because I would fail at so many places. Although I improve my PR incrementally, I keep getting 9.xxx as a final time. I found a tweak that rebounding after the first gem to get the second one can help increase my chance of getting the under 9 seconds. This strategy brings me to a 8.904 after many attempts.
Learn the Time Modifier: A level that I’ve beaten its Ultimate Time back then. When I tried to do it again, I couldn’t really beat the Ultimate Time again, so I took a break from that level. I recently went back to it, and after several attempts, I finally beat the Ultimate Time again.
King of the Marble: Recall my 21.37 run in MBL: 7. I tried the WR path, and it’s not that difficult actually. I got a PR of 18.465 which I would say is a significant improvement.
Magnet Training: I attempted to do the edge-hit to the finish pad path. I think I had gone higher on this run than I did with my PR of 6.318.
It took several attempts to get this run. Accuracy is the key here.
Ground Zero: Probably the hardest Beginner level to beat the Ultimate Time on. I decided not to attempt other UT paths and decided to go with the screenshot glitch. Believe me, I had been frustrated as I sometimes miss the nuke, rebound off many areas of the level, or miss the finish pad altogether. Again, timing and positioning is crucial.
Hazard Loop: One of the levels I had not been good at back then. As I did the backwards path, I have to get the tornado part right as the tornado is really strong and I would miss at least one gem. Concentration is really needed for the “tightrope” path as well.
Keep on Rollin’: I was very close to beating its Ultimate Time. The path is also seen from iMacmatician’s MBL: X video. I seem to improve on my edge-hit skills (same from Learn the Time Modifier). I also did an unintentional trick where I edge-hit off the wooden part and rebound off the pole and still land on the finish path.
Medieval Maze: I can’t go under 28 seconds at this time, but the final time is close enough. You need to concentrate on when to turn and doing it efficiently as well as getting the Jump Boost part right.
Ramp Madness: Sharp turns are needed to beat the Ultimate Time.
Basic Agility Course: I remembered that I wasn’t even close to beating the Ultimate Time back then. I recently tried this level again, and I’ve been improving on this level. Jumping on the ice can be frustrating at times especially when I miss any item.
Powerup Practice: I have fun playing this level as this level is fairly easy to go under Ultimate Time. I didn’t activate the Speed Booster as I normally would because it saves me from slowing down after full speed. I could’ve hit the pole before the final gem, but I minimized that chance of failing at the end.
Perplexingness: The only thing that is probably hard for me is to get the helicopter part right as I would go too low to reach the finish pad. I got really lucky after that small edge-hit near the finish pad.
Marble Agility Course: The part with the first four gems is the hardest for me as I would need to edge-hit on the first trim and then get the other gems with no hesitation. I was a bit slow on the fourth gem, but the rest of the level made up for that. I did finish the level without the time restarting at least once maybe, but that didn’t happen here.
Skill Zone: I’ve beaten this Ultimate Time years ago, but I never bothered to record it. The curves at the beginning are somewhat annoying because when I speed-boost on one, I would screw up reaching a gem as the curve is not really continuous. The rest of the level is moderately difficult.
Battlecube Revisited: Fairly easy to beat the Ultimate Time on. I tried minimizing the chance of touching the Gravity Defier when getting the 8th gem or miss that landing after the 8th gem.
Platform Race: I recalled attempting to do the traplaunch on this level, but never successfully performed it, so I decided to stick with the full path. You need to know when to activate the jump + jump boost to go to the finish pad.
Slippery Steps: I’ve been dying to beat this level’s Ultimate Time, so I go with the full path because I felt I couldn’t do the shortcut after the first gem. After many tries, I managed to get a 16.040. However, I wanted to go lower, but I have failed numerous times to go under the Ultimate Time. I decided to do the shortcut; at first, I couldn’t do it right, but after a few tries, I pulled off this shortcut and finished with a 15.520 you see here!
Platform Race 2: Just like on Platform Race, I did the full path here. I used to struggle on the tarmac part, but now I got the hang of it (I was lucky on this part for this run). The helicopter part is what really stumped me as I would get and activate the first helicopter, get the second helicopter, get the gem, activate the helicopter, and get the first helicopter again before the platform ascends. I have to be really careful on the ice/rug part because I would fall if I go to fast on the rugged slopes.
Michael’s Adventure: MBP!: Two paths - one with the Time Modifiers, one without them.
No TMs: Slowing down after jumping over the big gap is quite hard especially from rolling at full speed.
With TMs: Skills of jumping on trims is required when getting the first Time Modifiers.
Combo Course: I did get Platinum Time, but I think I was no where near the Ultimate Time. This level is difficult for me as I would miss a gem for any area. Normally, I would miss the Time Modifier from the Marble Recoil + Speed Boost part; I got lucky on this run!
The Time Modifier Race: A recent Expert Level’s Ultimate Time mastered. I recently tried the screenshot glitch, and after several attempts, I got a 5.317 as a PR, but that .rec failed probably because I set the OOB count too high. So, I recorded my 6.213 and put that in the compilation. After I uploaded the entire video on YouTube, that audio was muted because of a copyrighted claim. I went back to iMovie and switched one song with another song, and I also decided to re-did the run and got a 5.240. Thinking that I could do better, I tried again, and got a 4.666 as the new PR you see here. Normally I would get at least one negative Time Modifier around the finish pad; this run was very lucky!
I hope you enjoy!
Songs: My Chemical Romance - Bulletproof Heart, Ariana Grande - One Last Time, And Then There Were None - Cloak and Dagger, And Then There Were None - Right Here Waiting
Some information and trivia about this compilation:
Total number of levels: 22
Total final time: 11:55.293
Video recording software, resolution, frame rate, and iMovie export bit rate: QuickTime Player, 1280x720, 60 FPS for raw QuickTime footage, 30 FPS for exported iMovie file, and 12.24 Mb/s.
My favorite path (that I could pull off): The Time Modifier Race
Most annoying path: Ground Zero
Longest level in terms of elapsed time: Platform Race