file Threefolder's Videos

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27 Sep 2015 20:39 #1
Might as well make a videos thread as I have a few backlogged.
First post here is going to have a few videos on it, then I'll just do the normal one-per-post sort of thing.

A bug I found in Natural Selection.


Did you know you can fly around the glass in Concentric? Because I didn't. Ft. HiGuy


This is a legitimate strategy.

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27 Sep 2015 20:56 #2

Threefolder wrote: This is a legitimate strategy.
(snip)

This should unlock an achievement which gives you a sanicball skin



GOTTA GO FAST

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27 Sep 2015 21:47 #3

This should unlock an achievement which gives you a sanicball skin

Remind me later and I'll make it give you a plaid marble skin or something.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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28 Sep 2015 05:05 #4
Wow, that was ridiculously fast. The centripetal force on Concentric must have created a frictional force large enough to keep the marble above the ground.

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08 Nov 2015 03:17 #5
I wasn't sure whether to put this in the Level Building board or in my videos thread, so I decided to play it safe and just put it in my videos thread.

As you might not be aware, scrapping a level that you've worked hard on might be the right thing to do in the end. If you're trying to make your level fun but you can't unless you drastically change everything, then you may as well scrap it. Alternatively, if you run out of ideas but your level isn't as long as you anticipated it to be, scrapping it and using its challenges in future levels may also be a good idea. Even if you're spent a really long time making your level, don't be afraid to stop making it if it doesn't meet your expectations.

To prove my point, of the 12 custom levels I've released for MBP this year, there are another half dozen or more that I started but never finished. Here are some recordings of my three most complete levels that never made it to my level thread.

Scrapped Level 1: The Long Road Ahead


This level was made, as the title implies, to just be really long. It was scrapped when I realized that long levels aren't always fun.

Hours spent making what you see of this level: ~3-5

Scrapped Level 2: Marble Blast Headquarters

(You may want to fullscreen the video to see the Help Trigger text better.)
Here we have a level that was made in an attempt to mimic some old LE levels that tried to tell a story while you played the level. While the level is quite pretty looking (especially considering it doesn't use any custom textures), it was scrapped due to running out of ideas, and the gameplay simply not being that interesting.

Hours spent making what you see of this level: 20+

Scrapped Level 3: Duct Fan Framework


This level was started about two or three weeks before I was invited to the Platinum Team. Its main concept was to use duct fans in as many ways as possible. Unfortunately, as i soon discovered, there aren't that many uses of fans that haven't been done in other levels before. That's the main reason why this level got scrapped; the secondary reason is that I decided to devote most time I had with Marble Blast to PQ instead of MBP customs.

Hours spent making what you see of this level: ~4-5

Next time you have a level in the works that doesn't seem like it will be very enjoyable, don't be afraid to scrap it. You'll find yourself slowly improving at level design over time if you let yourself figure out what works in a level and what doesn't.

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08 Nov 2015 07:51 #6
I especially liked the Duct Fan Framework. You did a waaaay better one than my Annoying Winds.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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10 Nov 2015 02:33 - 10 Nov 2015 02:33 #7
I honestly don't understand why everybody hates long levels. I think long levels are more interesting because they are more likely to have shortcuts, which adds to the competitive nature and convinces players to create their own paths (unlike IC levels, in which everyone gets within .05-.1 seconds of the top time). Some people claim that they are too hard, but it's necessary to have a few difficult levels. Good long levels, such as The Tale of the Tall Skyscraper, Mastering the Marble, and Space Station both have some challenges that have been used in levels before, but also some less common ones as well. Space Station also effectively uses scenery as well. You could just place the finish pad where you left off in those levels and release them; I would still enjoy playing them even if they were incomplete (especially the Marble Blast factory level).
Last edit: 10 Nov 2015 02:33 by Battlecube314.

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10 Nov 2015 14:24 #8
IMO The Long Road Ahead looks decently fun to play already, and I would enjoy it if released now.

Marble Blast Headquarters - "Here we have a level that was made in an attempt to mimic some old LE levels that tried to tell a story while you played the level. While the level is quite pretty looking (especially considering it doesn't use any custom textures), it was scrapped due to running out of ideas, and the gameplay simply not being that interesting."

Story levels with beautiful scenery honestly are not meant to have (unusually) interesting gameplay. And from that video the gameplay is actually pretty good. I wouldn't scrap this one personally, it could turn out very cool with some modifications.
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08 May 2016 21:26 #9


Messing with marble physics is never not funny.

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14 May 2016 22:39 #10


I finished that remake of Tick-Tock Clock. Here is a video of it for you to look at. Expect it to be available the same day as PQ.

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03 Jun 2016 04:14 #11


Another Mario Kart remake? Why not! Blame HiGuy for this.

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03 Jun 2016 11:16 #12
Excellent!
My suggestion for your next Mario Kart remake would be Maple Treeway fromMario Kart Wii.

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03 Jun 2016 14:54 #13
I loved the remake!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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03 Jun 2016 16:00 #14
The remakes are awesome!
I watched the scrapped levels and I would love to play the Marble Blast headquarters one.

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04 Jun 2016 02:31 #15
Nice! I can definitely see that level in MK8 with that reimagining. :)

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04 Jun 2016 20:36 #16

Rosalyn wrote: I'll give you a huge (and probably impossible) challenge - MK7 Rainbow Road


Mmmmmmmmmmmmmmmmmmmmmm no

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06 Jun 2016 04:16 #17


Should've posted this earlier, oh well. This series is going to release along with PQ as the Platinum Cup Pack.
There's still one level to go to round out the courses, and if I can't decide on one I'll run a poll on my Twitter with a few candidates.

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06 Jun 2016 14:03 #18
I love icy levels!

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07 Jun 2016 02:01 - 07 Jun 2016 02:01 #19

Ralph wrote: I love icy levels!


Even icy tightrope levels? ( ͡° ͜ʖ ͡°)
Last edit: 07 Jun 2016 02:01 by Rock.

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21 Jun 2016 23:16 - 21 Jun 2016 23:16 #20


Aaaand here's the last Platinum Cup level.
Gonna be weird to sit on four whole levels for a while lol

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Last edit: 21 Jun 2016 23:16 by Three.

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22 Jun 2016 02:32 - 22 Jun 2016 02:34 #21
Too bad it has *five* laps and wasn't trying to be original anyway ¯\_(ツ)_/¯

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Last edit: 22 Jun 2016 02:34 by Three. Reason: also there's a three-fold racetrack style level in PQ made by Oaky in like 2011 so ¯\_(ツ)_/¯

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07 Nov 2018 23:33 #22


A compilation of the best of a ton of clips that I recorded over the course of PQ's development. While they mostly focus on my own stuff, being PQ, of course there's some interesting bugs thrown in.

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