didnt want you to miss out on the mbg finish sign in pq so we did this instead so have some nostalgia
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
The following user(s) said Thank You: Nockess, Robert
Here's my first compilation of PlatinumQuest Awesome Times. I plan on getting them all and recording most of them.
Levels and Notes:
El Titiritero - Not too much to say here, It's a small level.
Into the Deep - This run can easily be improved but I was happy enough with it.
Railgun - I am not really sure if jumping before getting the Anvil could be faster with great timing. I don't really think so but who knows?
Sky High Circuit - This was a really hard run to get. Camera movement and diagonal movement all the time are key to beating this. A little tip I have for you if you're going for this is to do a natural bounce at the end of the third curve in the final 2 laps. I wasn't doing this and I was bouncing from the fourth curve losing speed. The natural bounce seems to stop this problem.
Trained to Fade - I am very happy with this run. That edge hit was really nice. I think it's possible to edge hit straight to the Checkpoint and save a little bit more time.
Polymorphism - Again, very happy. As of uploading the video, this is the current world record on the level. I have a feeling it can go lower than 1:02.500. I might try to improve it in the future.
I happened to get the world record on this level using a new tweak. I was trying to improve and this happened. This run would have been even luckier if I had gotten it before beating the world record (which was 22.875 at the time).
Transporter Lock - Initially I wanted to get the "tree path" recorded (the one that the Awesome Hint points you to). Sadly, that was quite hard to pull off. I only got 1 finish and that was more than 20 seconds. I ended up using the full path instead.
High Rise, Quick Fall - Nothing.
Racing Spirits - You have to do a natural bounce when you hit the roof after the second loop. This lets you easily grab the Super Speed. Many of my runs were destroyed by the big pink ramp. I was bouncing from the roof in the floor incorectly and losing speed.
Side-Stroller - The first run you see shows you the tweak I used to first break the world record. The second one... well... it can go lower.
For quite a while, I've had this idea of playing through MBG without jumping. Yes, there are some levels which become impossible, but I've challenged myself to play those with as few jumps as I can. To my surprise, only 1 such level exists among the beginner ones. I'm proud of the result and I hope you will enojy watching it as much as I did making it.
Levels and notes:
Learning to Roll - I was aiming for sub 4 and it only required a double edge hit.
Collect the Gems - A precise second edge hit coupled with not letting go of diagonal movement after, is what allowed me to get a 9.3. This beats my leaderboards PB.
Jump Training - Our first and only jump; I couldn't get enough speed to reach the top from the left side of the ramp so I had to go from the right and bounce on it again.
Learn the Super Jump - It took a bit to find the right amount of letting go of W+A to just barely get over the wall.
Platform Training - Not much to say here, I just tried to go as soon as possible.
Learn the Super Speed - This level was also about letting go of the movement keys just the right amount.
Elevator - At first I thought I'd have to use another jump here. Fortunately it's quite easy to get on the elevator using the start pad.
Air Movement - In order to do the sign hit without jumping, I had to hit the pole's edge and get bounced up into the sign itself, then back down.
Gyrocopter - This was just using the powerup slightly after I started to fall.
Time Trial - I mean... diagonal movement.
Super Bounce - I had another aproach where I would hit the wall and bounce just high enough to roll smoothly on the top platform to the finish. Unfortunately, that was slower than doing the level the intended way.
Gravity Helix - Getting the first Gravity Modifier from the right and the second one as late as possible helped me maintain my speed.
Shock Absorber - This was all about switching movement directions at the right time.
There and Back Again - I almost missed the finish but I'm not doing that again. It could have been a little faster but I'm still surprised how little time it saves (without jumping) compared to the intended way.
Marble Materials Lab - Looking at the frames where I got the first gem, I think I actually manipulated the hitbox? At the start, I try to roll the marble ~45 degrees to the right so that the hitbox would be at its maximum size when going diagonally forward. EDIT: Scratch that, I did some testing and the hitbox doesn't reset if you just Esc-Restart (which is what I was doing), you need to Esc-Yes-Play. So I probably just got lucky.
Bumper Training - The easiest of the trio and this too beats my leaderboards PB.
Breezeway - I looked straight down to better align the camera.
Mine Field - I was not sure this could go sub 4 like the other 2, but after I tried to let go of the movement keys while hitting the mine, I started getting less air time and lower times.
Trapdoors! - Somehow, this was 0.001 faster than just rolling straight to the finish.
Tornado Bowl - It was the first 1.750 finish but I have gotten multiple 1.750 finishes since then.
Pitfalls - I'm so glad that clean edge hit is faster than going the intended way.
Platform Party - I have never done this traplaunch before. It took me almost 5 hours and yes, it destroyed my leaderboards PB.
Winding Road - The Super Jump doesn't give enough height to reach the finish so I had to bounce on the flat (the slanted one is slower) lower platform and use it right after.
Grand Finale - That's how you end a video! I'm super proud of this run. It being in less than .400 of my leaderboards PB though, just tells me how bad my MBG times are. The hardest part of the run was getting the right bounce off the ceiling offering me enough height off the moving platform to be able to get the 4th gem and bounce straight to the Super Jump. Saving all those bounces and going straight up from the tornado brought my hopes from sub 40 to sub 36.