lightbulb Quick Respawn

  • Puppydog415
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14 Nov 2021 01:27 #1
What Quick Rspawn Code Do I Need For default.bind.cs

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14 Nov 2021 14:57 #2
Hello Did You Read The Default Bind Cs File In PlatinumQuest

function input_forceRespawn(%val) {
cancel($respawnSchedule);
if ($Client::GameRunning && %val) {
//Update your respawns prefs
$pref::LevelRespawns[strreplace($Client::MissionFile, "lbmission", "mission")] ++;
$pref::RespawnCount ++;

if ($Server::ServerType $= "SinglePlayer") {
//Close the end game window in case we do this during play
hideControllerUI();
ExitGameDlg.close();
resumeGame();

if (LocalClientConnection.checkpointed) {
LocalClientConnection.respawnOnCheckpoint();
$respawnSchedule = schedule(1000, 0, commandToServer, 'restartLevel');
} else {
//Rate limit
if (getSimTime() - $Game::LastRespawn < 500)
return;
$Game::LastRespawn = getSimTime();

restartLevel();
}
} else if ($MP::AllowQuickRespawn) {
commandToServer('QuickRespawn');
if ($Server::Hosting) {
$respawnSchedule = schedule(3000, 0, commandToServer, 'restartLevel');
}
}
}
}

This Code Is
Used.

But Maytbe It Too Complicated For Using and Copying in Marble Blasst Theforeore Mod.> Instead thhhe Important Part is use command restartLevel(); and Tirgger it By Key Press

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14 Nov 2021 16:03 #3
I Tryed PQs Quick Respawn Code In My Mod But It Didnt Work It Still Says In The Console QuickRespawn Unkown Command

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14 Nov 2021 16:15 #4
Can You Find Me Marble Blast GLC 3s Quick Respawn Code I Tryed That And It Worked:) But I Would Like It In A Seprate .cs File And Not cs.dso Please

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14 Nov 2021 16:16 #5
You Do Wrong Rong Dong Dong Command ==

restartLevel();

Now Need Just Bind To Key

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14 Nov 2021 16:27 #6
Guess What It Still Works But It Plays The Spawn Sound Twice Which Is Pretty Loud Can You Make It Like In GLC 3 One Respawn Sound Please

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