file Remade Powerups

  • whirligig
  • whirligig's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Posts: 444
  • Thank you received: 261
04 May 2013 04:48 #1
This is a simple mod I created that (in theory) has absolutely no effect on the game unless you change it yourself. Simply put, I've attempted to re-create the default MBG powerups using TorqueScript. This means that now, we'll be able to modify their effects!

The new powerups will replace the old ones in levels. The old versions are now OldSuperJumpItem, OldSuperSpeedItem, OldSuperBounceItem, OldShockAbsorberItem, and OldHelicopterItem.

Link: www.dropbox.com/s/kolf26km54fvjuh/MBG%20...e%20Powerups%202.zip

A readme.txt with installation instructions, usage hints, and possible conflicts is included.

EDIT: New version doesn't use tons of remade particle emitters.

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
04 May 2013 05:36 #2
Whirligig, do not keep making new particle objects D=

Just grab the client sided particle node and make it update its transform according from serverconnection object. If you need assistance on that just ask.

(Yes the client-sided particle node does update its transform)

~Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

Please Log in or Create an account to join the conversation.

  • Perishingflames
  • Perishingflames's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Posts: 882
  • Thank you received: 21
06 May 2013 08:20 #3
Very cool work.


Quote:$superSpeedPower = 24.7;

How long did it take to get that one exact? Heh

Please Log in or Create an account to join the conversation.

  • whirligig
  • whirligig's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Posts: 444
  • Thank you received: 261
08 May 2013 04:04 #4
Not too long. Mostly, I just based it off of Upward Spiral and how many tiles up your marble's supposed to go on the first slope if you just use the powerup without rolling at all.

Check the first post for a new version.

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.939 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.