file Remade Powerups

  • whirligig
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04 May 2013 04:48 #1 by whirligig
Remade Powerups was created by whirligig
This is a simple mod I created that (in theory) has absolutely no effect on the game unless you change it yourself. Simply put, I've attempted to re-create the default MBG powerups using TorqueScript. This means that now, we'll be able to modify their effects!

The new powerups will replace the old ones in levels. The old versions are now OldSuperJumpItem, OldSuperSpeedItem, OldSuperBounceItem, OldShockAbsorberItem, and OldHelicopterItem.

Link: www.dropbox.com/s/kolf26km54fvjuh/MBG%20Remade%20Powerups%202.zip

A readme.txt with installation instructions, usage hints, and possible conflicts is included.

EDIT: New version doesn't use tons of remade particle emitters.

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  • Jeff
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04 May 2013 05:36 #2 by Jeff
Replied by Jeff on topic Remade Powerups
Whirligig, do not keep making new particle objects D=

Just grab the client sided particle node and make it update its transform according from serverconnection object. If you need assistance on that just ask.

(Yes the client-sided particle node does update its transform)

~Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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  • Perishingflames
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06 May 2013 08:20 #3 by Perishingflames
Replied by Perishingflames on topic Remade Powerups
Very cool work.


Quote:$superSpeedPower = 24.7;

How long did it take to get that one exact? Heh

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  • whirligig
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08 May 2013 04:04 #4 by whirligig
Replied by whirligig on topic Remade Powerups
Not too long. Mostly, I just based it off of Upward Spiral and how many tiles up your marble's supposed to go on the first slope if you just use the powerup without rolling at all.

Check the first post for a new version.

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