lock Problem with powerups

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27 Jan 2017 00:34 #1 by ??sfvbfb
Problem with powerups was created by ??sfvbfb
I've been working on adding powerups, and I was using a gravity modifier as a base. I forgot to take out the GM's code that flips gravity and I couldn't figure out why it was still acting like a GM.Then I realized that it was because of an old .DSO . What do I do to compile dso files in the server directory?
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28 Jan 2017 22:33 #2 by HiGuy
Replied by HiGuy on topic Problem with powerups
If you delete the old dso file the game will automatically compile the cs/gui files when it loads them. Just be careful to not delete any dso file which has no .cs / .gui source.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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29 Jan 2017 02:05 #3 by ??sfvbfb
Replied by ??sfvbfb on topic Problem with powerups
I tried that but it crashed when loading a level/starting a server. Thanks in advance.
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04 Feb 2017 06:55 #4 by HiGuy
Replied by HiGuy on topic Problem with powerups
What's the last thing you saw in the console after the crash? Usually that will help point you towards what caused it. Also check for syntax errors in the console, or anything else that looks like an error.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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12 Feb 2017 17:55 #5 by ??sfvbfb
Replied by ??sfvbfb on topic Problem with powerups
I figured out that I had made a syntax error in my code.
Thanks for the help.
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14 Feb 2017 00:54 #6 by HiGuy
Replied by HiGuy on topic Problem with powerups
Guess that's settled. Locking this thread.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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