MBP 1.14 is out, and is what I would believe be a tiny controversy, but the patch's contents is what I believe would be for the best. You may end up either loving the patch, or hating it.
Mac version is now available! Thanks to Joe Berria from Nexes-Development for coding the installer! Please consider sending a donation.
Known bugs: Search function is broken. Custom levels directory dropdown is gray-colored instead of orange.
Windows build DOES NOT have these bugs.
As always, download at www.philsempire.com
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Patch 1.14
General fixes:
- The game now properly shows the 200 OOB random messages 11-50; also fixed typos and spelling with those messages (don't care about the grammar, but you can always complain to Technostick or Oakster).
- Removed some useless code
- Fixed minor GUI issues
Level specific:
- Fixed 'Half Pipe Dive' (Director's Cut): Description now says diamonds correctly (was gems) and added a missing full stop. In-game, there's now an In Bounds Trigger and start/finish pad as well as the super speeds have been aligned with the interior.
- Fixed minor triggering issues with 'Learn the Friction'. Water section's help trigger now displays fully.
- GarageGames Marble: 'Learn the Time Modifier' start help text now matches that of regular mission.
- 'Recoil Ultra Course' start help text now displays fully in both normal and GarageGames marbles.
- 'Gravity Shaker' now displays the author fully on the Leaderboards.
- 'Beach Party' accidentally had two diamonds at the same spot, so removed one of them.
- Couple of changes to 'The Tale of the Tall Skyscraper':
All help triggers that said who made which section were removed and replaced with static marbles of Phil'sEmpire and Matan's Red Dragon.
All moving platforms now have an ability to come back to their original location (crucial because at the very start of the level and a lot later on you were forced to restart if you fell Out of Bounds).
Fixed the movement of several moving platforms.
In Bounds Trigger height doubled (800, was 400).
Some help triggers were fixed to ensure the player sees them.
- 'Space Station' now has the spacecraft that sends you from the first half of the level to the second half coming back when triggered (the very last gem before you enter the craft has the trigger). The trigger inside the craft is smaller so players actually have an extremely high chance to get into the craft before it moves on without them.
Leaderboards:
- Changed some levels' standarisers and base multiplier scores so that newbies will not receive loads of points for crappy times, average/good players can squeeze a healthy amount of points and expert players will get a lot.
A good side effect of this, is that now it is actually worth replaying levels to squeeze in at least a second better because you can get hundreds (and on some levels, thousands) of rating points on every second you improve.
In order to get the leaderboards to give you the new rating, you need to beat your previous best at a level, or wait until those will be manually done by the Leaderboards staff.
Levels modified:
Intermediate Levels -
Skill Zone
Daedal Helix
Battlecube Revisited
Advanced Levels -
Combo Course
Ultimate Tree
Morph (the rating matches that of an expert level)
Rolling to Eternity
Random Mayhem
Frictional Battlecube
Expert Levels -
Trigonometry
Nukesweeper Revisited
Helicopter Monster Course
Recoil Ultra Course
Bouncing Fun
Speed Attack
Sand Storm
Platform Mayhem
Uphill Racing
Cardcaddy's Diamond Collection
Slowropes
Catwalks
The Ultimate Friction Challenge
The Tale of the Tall Skyscraper
Mastering the Marble
Space Station
Battlecube Finale
GarageGames Marble Levels -
Recoil Ultra Course
Mastering the Marble
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.