file Marble Blast Platinum 1.50: Under the Hood (1)

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28 Jun 2013 16:00 #1
The anticipated news update for Marble Blast Platinum 1.50 is here! Huge props to HiGuy and Jeff for literally working up to 2am or afterwards in the last couple of months fixing and ironing out bugs and filling out my demands for more options.

Anti-Shoutouts to Marble Blast, which apparently breaks when using FRAPS. This video was supposed to be done in one go but Marble Blast decided against it. It should be noted that we tested the features numerous times and the bugs seen were very rare or never happened before. Using FRAPS apparently makes the occurrences much higher. One example is the crash I experienced. Never before happened until this video, and didn't happen after it. The lag was also odd, since usually things load much faster.

Besides all the stuff said in the video, there are even more things:
- New achievements!
- More custom levels for the level packs!
- Ability to use custom marble skins on the leaderboards
- Ability to use Mid-P/3D Marble on the leaderboards for MBP.
- MBG levels restored to original (without the MBP fixes)
- A refurbished, powerful and super quick level search
- And much more!

Note that the marble size has been scaled down to closely match that of Marble Blast Gold's. Sadly MBG's marble spews a size that has 10 decimal places and we don't have a way to match it, so ours is rounded up to the third decimal place.
Even though there shouldn't be any differences, MBG records set in MBP are not accepted or credited as actual MBG world records. To claim a MBG World Record you must have it on .rec proof in Marble Blast Gold only.

If you have any questions, feel free to post on the forums!


"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Jun 2013 17:35 #2
Inspiration to once again play this game, looking forward to it!

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28 Jun 2013 18:04 #3
Yay, Mac leaderboards! Nice. A good start to my time on the forums

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28 Jun 2013 19:43 #4
YAY! I cant wait for this!

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28 Jun 2013 20:27 #5
Woah. When is the next video going to come out? Is it too early to ask for an ETA of the game?

Great to see all the progress that has been done! Love seeing some of the new features.

Thoughts:
~ Those sliders. Why sliders? Why no arrows or number boxes??
~ I suck at listening.
~ Even with a super speed your opponent wouldn't have beat you! -- Hrmmm...
~ Will it have patches?
~ Is there a lag timeout?
~ Sign hit? Were there even signs? Did they get removed? *vaguely recalls signs*
~ Will PQ have these features (excluding bugs)?
~ Maybe add captions?
~ I saw Phil before you did.
~ Are global accounts implemented?
~ What difference does the new marble make?
~ Are LBs supported for separate marbles?
~ Will there be patches/updates after this?
~ Will it come at the same time as the new forums?
~ Am I asking too many questions?
~ Will all this be included in a manual (accessible from LBs)?
~ Will the manual background work in 32-bit?
~ Will there be anti-annoyance limits? Like, so you can block requests if some person keeps bugging you?
~ Fix the wasted time counter in the core.
~ Annoying sibling protection? Hmm... *likes*
~ Aliases?
~ Is this even relevant now?
~ Bug report function!
~ Slapping people with fish, hehehe... <3
~ Quick search is great! *likes*
~ Enough for now.


~ HiGuy is awesome! Not sucky. :C

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28 Jun 2013 20:47 #6
Quote:Is it too early to ask for an ETA of the game

To early still, got to many bugs left. Some of them are quite nasty, especially the networking bugs, they are hard to debug and take a lot of time.


Quote:~ Will the manual background work in 32-bit?

What? I always use 32-bit color...


Quote:~ Will it have patches?

-_-' Don't even get me started, please.

Thanks for the positive feedback everyone =)

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28 Jun 2013 20:49 #7
you guys are awesome!

...

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28 Jun 2013 21:22 #8
Good to hear this is finally out. That took forever to record, but I'm happy it worked out. You guys are gonna have a blast when this is released!

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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28 Jun 2013 21:24 #9
Jun 28, 2013, 2:22pm, higuy wrote:Good to hear this is finally out. That took forever to record, but I'm happy it worked out. You guys are gonna have a blast when this is released!

No pun intended, eh?

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28 Jun 2013 21:32 #10
I think we're about to reach a Golden Age in Marble Blast history. This new version looks gorgeous. Absolutely gorgeous. I want to marry this new game. Well, not really. But you know what I mean. Hopefully.

So much cool stuff seem throughout the video. Challenge mode??? That's insane! I've always wanted to challenge Pascal to one on one and lose!

Now that I think about it, Super Challenge is a lot like SpeedRunsLive (the few of you who played me on SRL know what I mean) except this version is 100x cooler, with all that fancy statistics and challenging and stuff and omg it looks amazing guys seriously

Jun 28, 2013, 9:00am, admin wrote:- New achievements!
- More custom levels for the level packs!
- Ability to use custom marble skins on the leaderboards
- Ability to use Mid-P/3D Marble on the leaderboards for MBP.
- MBG levels restored to original (without the MBP fixes)
- A refurbished, powerful and super quick level search
- And much more!
YESSSS!!!!

PART 2 WHERe

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28 Jun 2013 22:17 #11
Wow, this is amazing! To be honest.... I didn't really expect this for a while lol, anyways congrats to the developers!

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28 Jun 2013 22:42 #12
@Jeff

At 32-bit:



16-bit:



Somebody explain!

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28 Jun 2013 23:18 #13
@ProMarbler

Your on mac right? Try updating your video drivers maybe? Because its not the TorqueScript code...

in fact, its not even TS, that command is a c++ method exposed to script, nothing I can do about it.

void GuiBitmapCtrl::setBitmap(const char* bitmap)

(gotta recheck Torque3D again ughughugh)

Should be the method for anyone who cares like me

@Dan Thank you!! We worked our butts off and continue to do so!

@All we hope you enjoyed and keep sticking with us, we do not have a planned release date yet, its a matter of how faster we can fix the bugs and gliches. And we have lives too people, so keep poking me away ;_;

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28 Jun 2013 23:21 #14
What new video drivers? Macs AFAIK don't (normally) get new video drivers, it's all OEM or something like that. Is it some kind of overflow error?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Jun 2013 23:24 #15
Then I have no idea, I will mention this to perishingflames and HiGuy(doing so right now after typing this), anyways the discussion should be continued elsewhere if the problem persists. I'll have him reply or pm you.

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29 Jun 2013 00:43 #16
~ Those sliders. Why sliders? Why no arrows or number boxes??
Because number boxes/arrows look worse than sexy slides

~ I suck at listening.
My accent sucks

~ Even with a super speed your opponent wouldn't have beat you! -- Hrmmm...
Probably true

~ Will it have patches?
Unknown. We'd like to say no, but it depends on finds the community gonna get. We want to move to PQ

~ Is there a lag timeout?
If you get lag to the server, the server will try and re-connect you before it goes nah too much.
That said the coding of 1.50 is much better (leaderboards re-written from scratch, no joke) so it handles things better.

~ Sign hit? Were there even signs? Did they get removed? *vaguely recalls signs*
Yes. Don't you watch my Replay of the Day videos?

~ Will PQ have these features (excluding bugs)?
Some yes, some no, and lots of new ones, and of course excluding bugs where possible.
Again Marble Blast has problems handling certain things when it comes to networking and there isn't much we can do about it.

~ Maybe add captions?
I thought about it. At midnight on the spot I cannot be screwed anymore.

~ I saw Phil before you did.
I know

~ Are global accounts implemented?
TODO

~ What difference does the new marble make?
Smaller marble = more closer to that of MBG. Bigger marble = bigger collision box

~ Are LBs supported for separate marbles?
We made all marbles equal, except GarageGames marble which obviously is the only one to have its own leaderboards.
No other marble is supported as we cannot guarantee consistency.

~ Will there be patches/updates after this?
See above.

~ Will it come at the same time as the new forums?
Yes, that's the plan all along.

~ Am I asking too many questions?
Probably. I want to go to work already.

~ Will all this be included in a manual (accessible from LBs)?
Possibly. Don't know about manual access from LBs though, never saw anybody doing such things.

~ Will the manual background work in 32-bit?
I use XP and yeah it works

~ Will there be anti-annoyance limits? Like, so you can block requests if some person keeps bugging you?
Possibly. Don't know. Don't hold your breath on it.

~ Fix the wasted time counter in the core.
What?

~ Annoying sibling protection? Hmm... *likes*


~ Aliases?
Nope

~ Is this even relevant now?
MBP 1.50 is super relevant

~ Bug report function!
I know we're gonna do that I hope

~ Slapping people with fish, hehehe... <3
/slap Nihahhat

~ Quick search is great! *likes*
Woo

~ Enough for now.
Thank you!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Jun 2013 00:51 #17
Yays!

BTW, when I said wasted time counters, I mean the one that said Total Wasted Time. It's been stuck since 1.20 (Or sometime after 1.12, which was my prev. version). Ignore the core bit. Was probably thinking about core files or something.

Oh and I disuse Youtube because my internet usually sucks.

EDIT: For the background thing, I also found that 800x600x32 also works without breaking it. Might've been why I was using it before I changed it. Might be some sort of bit limit that I broke. And the 1280x1024 mode is a mistake (but not on PCs, just checked...), my system uses 1280x960, a correct ratio, clicking that option will apparently cause MB to lose it's interface, and then (usually) crash.

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AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
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29 Jun 2013 01:20 #18
It will get fixed for you then lol

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Jun 2013 03:05 #19
Jun 28, 2013, 9:00am, admin wrote:
Note that the marble size has been scaled down to closely match that of Marble Blast Gold's. Sadly MBG's marble spews a size that has 10 decimal places and we don't have a way to match it, so ours is rounded up to the third decimal place.


Maybe you should get the original marble .dts from Marble Blast Gold (original)

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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29 Jun 2013 05:18 #20
Quote:~ Will it have patches?
Unknown. We'd like to say no, but it depends on finds the community gonna get. We want to move to PQ

Any takers on learning TorqueScript so they can patch and I don't? How about please no, this one patch is one to many already

I wanna move on people.

I want PQ WHERe not MBP 2.0 WHERe

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29 Jun 2013 08:49 #21
Jun 28, 2013, 10:35am, valentinoian wrote:Inspiration to once again play this game, looking forward to it!
^What he said^ Also really big thanks to both of you for putting so much effort on this! =D





Jun 28, 2013, 8:05pm, enetro50 wrote:
Jun 28, 2013, 9:00am, admin wrote:
Note that the marble size has been scaled down to closely match that of Marble Blast Gold's. Sadly MBG's marble spews a size that has 10 decimal places and we don't have a way to match it, so ours is rounded up to the third decimal place.


Maybe you should get the original marble .dts from Marble Blast Gold (original)
There's a little problem with that. You see when you assign texture to model (in this example marble) it uses only texture witch you assigned to it so you can't just duplicate defaultmarble.dts and basemarble.png to something like defaultmarble(1) and basemarble(1).png and have different skins on both. defaultmarble(1) will take basemarble skin.
BUT there is way of using 1 shape and assign many different textures but if i'm not wrong its sorta buggy method and just makes bigger mess in code. Also it depends on how defaultmarble was UV mapped so for example same texture that was on MBP marble may look wrong on default marble (actually UV mapping for defaultmarble is quite good).
aaand last thing is that if you remember Mid-p and 3D marble have totally custom models (I'm even surprised that they were never scaled correctly for MBP)
Fell free to correct me...

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AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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29 Jun 2013 18:21 #22
@RD the code isn't buggy to use skins instead of DTS shapes. The gems use it and they have no issues. Its just one line of code to make a skin work if your shape supports skins.

Code:%obj.setSkinName(skin_name_here);

You're right about the last part though, about the Mid-p and 3D marble. Totally different DTS shapes that can't just be skinned. Only if we could just skin the regular marble and just have its appearance changed, man that would have been useful but this is an old engine so we can't expect much

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29 Jun 2013 19:35 #23
I don't see there's an update but I found this thread involving the new MBP version that will release. Could one of you guys import the other teleport helpers such as the switch balls and others into the game?

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29 Jun 2013 20:49 #24
..what? I don't even....

What?

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29 Jun 2013 20:59 #25
I was asking them to import the switch ball that I've uploaded into the new version of the MBP game.

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29 Jun 2013 23:55 #26
Just to clarify, the game isn't release yet right? This is just explaining it?

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30 Jun 2013 00:05 #27
It's just explaining it.

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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30 Jun 2013 00:23 #28
Jun 29, 2013, 4:55pm, jkk39 wrote:Just to clarify, the game isn't release yet right? This is just explaining it?
I could pretty much call it a teaser or development showcase.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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30 Jun 2013 00:28 #29
When will the official release date be?

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30 Jun 2013 00:33 #30
Jun 29, 2013, 5:28pm, brandondorf9999 wrote:When will the official release date be?

Do you even read what other people post...
Answer is on this quote below vvvvvvvvvv


Jun 28, 2013, 1:47pm, jeff wrote:
Quote:Is it too early to ask for an ETA of the game

To early still, got to many bugs left. Some of them are quite nasty, especially the networking bugs, they are hard to debug and take a lot of time.



What? I always use 32-bit color...


Quote:~ Will it have patches?

-_-' Don't even get me started, please.

Thanks for the positive feedback everyone =)


To make this short it will be released once new marbleblast.com is done witch means sometime at unknown date of now.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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