file Marble Blast Platinum 1.50: Under the Hood (2)

  • IsraeliRD
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02 Oct 2013 04:26 #1
More news about Marble Blast Platinum 1.50! There are some cool new things coming to SinglePlayer and some more not mentioned in the video (unknown when and if they will be done), but nonetheless what we got is pretty cool. If you have any questions, feel free to post on the Marble Blast Forums, PhilsEmpire or send me a personal message.

Under the Hood Part 3 coming... soon?!

Enjoy!


"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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02 Oct 2013 04:39 #2
now people can stop bugging me

on a more serious note, awesome video, had no idea you were doing this tonight, or maybe you told me and I'm too deep into my physics. Whatever, its awesome and MBP is so cool and the best mod ever (besides PQ)

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  • HiGuy
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02 Oct 2013 04:44 #3
Hooray! Improvements!

Can't wait until the part 3 video comes out, lots and lots of new things for you to see there.

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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02 Oct 2013 07:13 #4
Can't wait for part 3 as well!

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02 Oct 2013 08:20 #5
It's only the improvement of GUI and other no new levels it's all same like MBP 1.20

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02 Oct 2013 08:25 #6
Except windows users have 1.14, not 1.20. Therefore for them this is new. In addition I actually showed what WAS new from 1.20 to 1.50, which is the next level button, completely new marble select and new and easier demo recording system.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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02 Oct 2013 09:24 #7
I turned my volume WAY down, in anticipation of a SIGN HIT (/ear rape). But I guess you were in serious mode.

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02 Oct 2013 12:08 #8
I'll be looking for Part 3 real soon. MBP Multiplayer?!?

Really like the new search menu. I assume that there is more to come that you aren't showing us?

Also, I don't see any mirror posts on PhilsEmpire and such.

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02 Oct 2013 15:36 #9
Restarting the demo in-game is definitely my favourite improvement of the bunch.

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02 Oct 2013 17:05 #10
YEAH! WOO! This just made my day!
I'm at school now so I can't see the features but now i have something to look forward to.
<3 you platinum team (yes i may be overexcited, but )

Oh and

Oct 1, 2013, 9:26pm, admin wrote:Under the Hood Part 3 coming... soon?!
Not trying to be rude but, suuuurrreee.

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  • Marblemaster1
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02 Oct 2013 19:05 #11
Woohoo! I can't wait to watch this! Unfortunately I can't until this afternoon because I'm posting from school, but whatever. You guys rock!








MBP 1.50 WHERe

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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02 Oct 2013 21:12 #12
Oct 2, 2013, 1:20am, krishiv768 wrote:It's only the improvement of GUI and other no new levels it's all same like MBP 1.20

Thanks for the feedback. I mean obviously we wouldn't want to like ruin the whole World Record Rampage #2 by changing the levels which would cause different results.

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  • Regislian
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02 Oct 2013 21:51 #13
That absolutely looks amazing. That new way to record a demo..

Thanks all who're working on this! And I'd much rather have a good, well-tested game then one full of bugs, so just take ur time

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05 Oct 2013 06:36 #14
So, are there any plans to implement dates for level times? Doing it manually is perfectly fine, but I've always wanted to have the game automatically record the date you got a certain time.

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05 Oct 2013 09:35 #15
That's actually a good idea... It'd feel quite good beating an old time you've had for a while, and knowing which times have been untouched the most, as to decide what level to play. Additionally, one could also theoretically sort levels by recency, so as to not forget one exists. One downside would be the addition of more, and also inconsistent, information now also present on the level select screen. And it would also eventually double the prefs file, but I don't see that as much of an issue.

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  • Ralph
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05 Oct 2013 10:34 #16
Corrupted demos will still exist?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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05 Oct 2013 17:41 #17
@Sporlo/ProMarbler:

The engine in marble blast does not expose a functionality to TorqueScript that lets us read properties of files, we can only read contents of text based files (not compiled / no binary). That's it :C

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05 Oct 2013 19:08 #18
I believe the idea was for it to be additionally recorded in the mbpPrefs.cs file alongside each time. I'm sure there has to be something that gets the system date and time. Not reading the file itself for when it was played.

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06 Oct 2013 03:51 #19
Yeah I simply meant,
Finish level.
Game asks for name for record if applicable.
Game reads system date.
Game writes name, record, and date into prefs.cs.

For GUI, game simply reads name, record, and date from prefs to display.

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07 Oct 2013 04:43 #20
Next version should include custom GUI maker... lolno nvm... Might encourage more noob mods.

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07 Oct 2013 08:28 #21
That's what I call a revolution!

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07 Oct 2013 15:15 #22
Speaking of revolution... maybe it's time to get platforms to revolve... y'know... which means rotate?

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07 Oct 2013 19:21 #23
Platform can move, shrink, grow but not rotate?

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  • Marblemaster1
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08 Oct 2013 04:38 #24
Blame the TGE.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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08 Oct 2013 06:03 #25
Blame IAC for getting the rights of MBG without even making it available to the public, thus preventing more possible potential coders to be recruited.

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