file Marble Blast Platinum 1.50: Under the Hood (3)

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11 Nov 2013 14:05 #31
I still go to school on Monday, not sure about that. And with Matan's timezone, who knows?

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11 Nov 2013 18:05 #32
Nov 11, 2013, 6:05am, Promarbler bananas wrote:I still go to school on Monday, not sure about that. And with Matan's timezone, who knows?I didn't. (Veterans Day *hint hint hint*) With Matan's timezone, well, that's another story.

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11 Nov 2013 19:11 #33
Nov 8, 2013, 6:37pm, jeff wrote:
Nov 8, 2013, 1:19am, chaosunown wrote:I have to admit, I like the prospect of a spectator mode. I really don't know how the technical aspects work, but will the jagged movement of the opposing marbles eventually be smoothed out?

We already have anti-lag code to help aid the lag. However, when a connection host lives in Australia and expects people from the East coast of the US to connect to him, packet loss and lag become our friends.

Not much more we can do, we already are interpolating the positions with 2-3 algorithms. Much more will just cause the game to lag and take more processing power, as well as a complete waste as not much more can be done than what we already have.

Good point, but why can't you just simulate the marble when there is no information coming in from the other players? Just take the velocity and simulate it until another signal from the player comes in. That way it'll look way more realistic, I think. If your connection would stop suddenly, all the marbles would just roll around until they stop, because they are being simulated. I think that's how they did it in MBO.

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11 Nov 2013 22:29 #34
MBO was the shader engine, also in your web browser, so like a direct direct connect, so in the essence, it was smoother. This is just the Torque. And that would be misleading anyways...

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11 Nov 2013 22:43 #35
There should be some magic team that transforms MBP into the Torque Engine.

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11 Nov 2013 22:54 #36
Nov 11, 2013, 11:11am, davidskanal wrote:
Good point, but why can't you just simulate the marble when there is no information coming in from the other players? Just take the velocity and simulate it until another signal from the player comes in. That way it'll look way more realistic, I think. If your connection would stop suddenly, all the marbles would just roll around until they stop, because they are being simulated. I think that's how they did it in MBO.

We already did that. Blame the engine. Trust me I know how interpolation/exterpolation works, especially how the torque engine handles it. We did adjust it before and it made it look worse so we chose which values looked best, and what you saw works the best performance and rendering wise.

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12 Nov 2013 00:55 #37
Hmm... But does open beta mean public beta?

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12 Nov 2013 01:07 #38
Yes lol, closed beta would mean ONLY the chosen may get and test MBP 1.50

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12 Nov 2013 01:17 #39
I thought open beta was when they were accepting new beta testers, like in MBF?

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12 Nov 2013 02:16 #40
Open beta: The last stage of game development where the game is open to every player for a final test to the game and to resolve any issues that people may find.

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12 Nov 2013 02:28 #41
The time is drawing closer, can't wait for tomorrow!

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12 Nov 2013 02:42 #42
Tomorrow is overrated.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Nov 2013 03:00 #43
Nov 11, 2013, 6:42pm, admin wrote:Tomorrow is overrated.

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12 Nov 2013 03:58 #44
Nov 11, 2013, 5:17pm, Promarbler bananas wrote:I thought open beta was when they were accepting new beta testers, like in MBF?That's still closed beta. Open beta is public, usually.

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12 Nov 2013 04:10 #45

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12 Nov 2013 04:54 #46
You people get worked up over nothing geez. Quit getting ahead of YERSELVEZ

Tomorrow is way overrated

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12 Nov 2013 05:12 #47
Nov 10, 2013, 5:10pm, jeff wrote:Anyways guys expect good news in a couple of days, as Matan has hinted a date already

Maybe Matan is suggesting next Tuesday, as opposed to this one. He said Tuesday, not tomorrow.

So still within about a week.

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12 Nov 2013 05:19 #48
Don't even think that for one second promarbler. I believe.

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12 Nov 2013 16:22 #49
Guys, there just messing with us.

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12 Nov 2013 16:35 #50
Nov 12, 2013, 8:22am, davidskanal wrote:Guys, there just messing with us. Did you even read the beta announcement?

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12 Nov 2013 21:18 #51
Nov 12, 2013, 8:35am, lcf wrote:
Nov 12, 2013, 8:22am, davidskanal wrote:Guys, there just messing with us. Did you even read the beta announcement?

Of course I did But they say it wont be on tuesday, why the hell then did they say tuesdtay?

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12 Nov 2013 21:31 #52
Nov 12, 2013, 1:18pm, davidskanal wrote:
Nov 12, 2013, 8:35am, lcf wrote:Did you even read the beta announcement?

Of course I did But they say it wont be on tuesday, why the hell then did they say tuesdtay?

How about you tell us on what day of the week the announcement about the beta was posted? I'm sure you can figure it out from there.

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13 Nov 2013 01:28 #53
Nov 11, 2013, 5:17pm, Promarbler bananas wrote:I thought open beta was when they were accepting new beta testers, like in MBF?

MBF is in it's Public Beta phase, i.e. we select a handful of users from the public to help test gameplay during the home stretch of development.

Open Beta would refer to a release candidate of the client program available to any user that requests entry to the open beta program.

~Aayrl

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13 Nov 2013 18:25 #54
Nov 12, 2013, 1:31pm, andrewsears wrote:
Nov 12, 2013, 1:18pm, davidskanal wrote:

Of course I did But they say it wont be on tuesday, why the hell then did they say tuesdtay?

How about you tell us on what day of the week the announcement about the beta was posted? I'm sure you can figure it out from there.

Last week, thursday bro!

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14 Nov 2013 00:59 #55
So yesterday was Thursday of last week?

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14 Nov 2013 01:30 #56
What are you people talking about I don't even

How about we have a discussion that PERTAINS to THIS topic. If you don't realize that we didn't announce a date, cork it.

Now to answer questions for those who are still confused after they were already answered too many times:

Public beta means everybody. (Excluding dragons, sorry Matan)
MBP marble movement is awesome, and if you don't like it, why don't you show me how I should do it then in a PM.


Quote:[5:34:04 PM] Threefolder: i think the marble movement is nice
[5:34:06 PM] Threefolder: ya know
[5:34:18 PM] Threefolder: for a 15 year old engine

But ya if you have an issue, please by all means tell me how to correct it when we are already probably doing what your saying.

A little reading can go a long ways! c:

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14 Nov 2013 20:52 #57
And with Multiplayer, people can do funny movies like you did before with MBO. Am I right?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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19 Nov 2013 22:05 #58
Nov 14, 2013, 12:52pm, ralphiboy27 wrote:And with Multiplayer, people can do funny movies like you did before with MBO. Am I right?

You mean stuff like Mega Marble Wars? I just loved those. I don't know if this new multiplayer-engine is made for that.

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20 Nov 2013 00:48 #59
Nov 19, 2013, 2:05pm, davidskanal wrote:
Nov 14, 2013, 12:52pm, ralphiboy27 wrote:And with Multiplayer, people can do funny movies like you did before with MBO. Am I right?

You mean stuff like Mega Marble Wars? I just loved those. I don't know if this new multiplayer-engine is made for that.It's still the Torque...

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20 Nov 2013 21:37 #60
The great Torque...

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