file PQ Feature Spotlight #5: Move on, people

  • IsraeliRD
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14 Oct 2012 11:46 #1
Hey there,

The last feature we are going to present came around the same time as the PhysMod. You will not believe just how hard it was to keep it a secret for over two and a half years.

This feature is self-explanatory and one of the biggest features in PlatinumQuest, so we’ll let you enjoy.

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Showcased: Locomotion, by Andrew Sears

This concludes our PlatinumQuest Feature Spotlights. Coming up in a few months will be our second trailer.

Moving on,
The Platinum Team

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Oct 2012 11:47 #2
And for those that wonder, we've actually shown this in Trailer #1 (the moving arrows in the gravity level), so if you didn't believe our lie and knew this wasn't a moving platform, well done! We also displayed this again in the previous spotlight with the help messages. We're sneaky like that. FYI trailer #1 actually had 2 levels with this. Have fun finding the second one.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • RDs.The-dts-guy
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14 Oct 2012 12:06 #3
Highly amazing!
I imagine lot of new level deas that this will make.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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14 Oct 2012 12:10 #4
I love the idea! It could make the marble chase the gem for the whole level!

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14 Oct 2012 13:41 #5
I was waiting for this ! It looks awesome !

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  • UN1C0DE
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14 Oct 2012 14:29 #6
I seemed to have lost my jaw, I am sure I had it before I saw the expanding and shrinking platforms. How in the world did you code that? Was that even possible? Was it a seizure?

Great job! Would asking for it now push the release date? I need a cookie.

Oh, and what shocked me the most was that Matan didn't even get the platinum time.

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14 Oct 2012 14:41 #7
The name of this spotlight corresponds what the video has shown: Move on, people! Or you can't finish this level.

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14 Oct 2012 16:23 #8
Awesome as expected, looks awesome. Believe it or not folks, about a year ago I was about ready to code this into project revolution..but decided not too lololol. Great minds think alike I guess?

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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14 Oct 2012 16:28 #9
Just amazing! Yet another feature that opens up doors for custom levels.

I'm much anticipated to see that second trailer of yours.

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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14 Oct 2012 20:30 #10
Oh my gaaaaa-

Follow me on twitter at @threefolder

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14 Oct 2012 20:40 #11
I guess it wasn't easy to code

But honestly, it looks odd. I like the idea but it's hard to imagine a moving... diamond/super-jump/etc...

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  • Marblemaster1
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16 Oct 2012 06:16 #12
My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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16 Oct 2012 13:21 #13
Wow, that's really amazing. Didn't people say this stuff was impossible not that long ago?

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16 Oct 2012 17:32 #14
This is so coooool.

Nice spotlight, PQ is awesome.

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16 Oct 2012 19:31 #15
Oct 15, 2012, 11:16pm, marblemaster1 wrote:My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

I'd say it's within a hip pop step jump of our current position!

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16 Oct 2012 23:31 #16
You made it work?!

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17 Oct 2012 13:47 #17
You guys are having fun hiding the new feutures from us.

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18 Oct 2012 20:58 #18
Moving gems is sweet, but scaling moving platforms..... Wow. What's next, rotating MP's (pleasepleaspleasepleasepleaseplease) Great work guys, can't wait.

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19 Oct 2012 02:59 #19
Very nice. I think it will add a fun twist into the game that I have been longing for.

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20 Oct 2012 12:56 #20
really amazing..really coooooooool.

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C++ Beginner

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  • UN1C0DE
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20 Oct 2012 13:24 #21
Wow. I was just thinking about this, and my mind just went crazy with ideas. Would they be able to scale and move at the same time?

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20 Oct 2012 14:13 #22
See the end pad doing that in the video

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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20 Oct 2012 19:35 #23
So somebody finally did it...

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21 Oct 2012 03:19 #24
Oct 20, 2012, 7:13am, admin wrote:See the end pad doing that in the video

I watced that video the beginning of few seconds.
I'm really confused how do you did like that... End Pad goes here and there, I thought only gems can run anywhere. But later, after I watched the whole video, running end pad and scaling a platform are much more crazy than running gems.

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21 Oct 2012 05:39 #25
Water Flood! (Lava, perhaps as well? )

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Oct 2012 09:32 #26
Is there triggers and markers for them, or is there a random movement thing also?

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21 Oct 2012 11:53 #27
Both. Obviously you must put the markers down but then you can specify randomisation.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Oct 2012 15:52 #28
Moving Out of bounds trigger? I'd make suggestions in the essay topic, but I'd have no way to know if the features are actually thought up/implemented or not. Did I see something about a trailer #2 sometime in the future?

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21 Oct 2012 20:33 #29
Tunnel vision with moving oob triggers...

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21 Oct 2012 22:38 #30
Oct 21, 2012, 8:52am, Promarbler bananas wrote:Did I see something about a trailer #2 sometime in the future?

Oct 14, 2012, 4:46am, admin wrote:Coming up in a few months will be our second trailer.

Nope, I don't see where you got that idea from.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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