file PQ Feature Spotlight #5: Move on, people

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14 Oct 2012 11:46 #1 by IsraeliRD
PQ Feature Spotlight #5: Move on, people was created by IsraeliRD
Hey there,

The last feature we are going to present came around the same time as the PhysMod. You will not believe just how hard it was to keep it a secret for over two and a half years.

This feature is self-explanatory and one of the biggest features in PlatinumQuest, so we’ll let you enjoy.

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');
Showcased: Locomotion, by Andrew Sears

This concludes our PlatinumQuest Feature Spotlights. Coming up in a few months will be our second trailer.

Moving on,
The Platinum Team

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Oct 2012 11:47 #2 by IsraeliRD
Replied by IsraeliRD on topic PQ Feature Spotlight #5: Move on, people
And for those that wonder, we've actually shown this in Trailer #1 (the moving arrows in the gravity level), so if you didn't believe our lie and knew this wasn't a moving platform, well done! We also displayed this again in the previous spotlight with the help messages. We're sneaky like that. FYI trailer #1 actually had 2 levels with this. Have fun finding the second one.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Oct 2012 12:06 #3 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic PQ Feature Spotlight #5: Move on, people
Highly amazing!
I imagine lot of new level deas that this will make.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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14 Oct 2012 12:10 #4 by marblejc
Replied by marblejc on topic PQ Feature Spotlight #5: Move on, people
I love the idea! It could make the marble chase the gem for the whole level!

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14 Oct 2012 13:41 #5 by Lichable
Replied by Lichable on topic PQ Feature Spotlight #5: Move on, people
I was waiting for this ! It looks awesome !

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14 Oct 2012 14:29 #6 by UN1C0DE
Replied by UN1C0DE on topic PQ Feature Spotlight #5: Move on, people
I seemed to have lost my jaw, I am sure I had it before I saw the expanding and shrinking platforms. How in the world did you code that? Was that even possible? Was it a seizure?

Great job! Would asking for it now push the release date? I need a cookie.

Oh, and what shocked me the most was that Matan didn't even get the platinum time.

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14 Oct 2012 14:41 #7 by UN1C0DE
Replied by UN1C0DE on topic PQ Feature Spotlight #5: Move on, people
The name of this spotlight corresponds what the video has shown: Move on, people! Or you can't finish this level.

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14 Oct 2012 16:23 #8 by Jeff
Replied by Jeff on topic PQ Feature Spotlight #5: Move on, people
Awesome as expected, looks awesome. Believe it or not folks, about a year ago I was about ready to code this into project revolution..but decided not too lololol. Great minds think alike I guess?

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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14 Oct 2012 16:28 #9 by Joey
Replied by Joey on topic PQ Feature Spotlight #5: Move on, people
Just amazing! Yet another feature that opens up doors for custom levels.

I'm much anticipated to see that second trailer of yours.

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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14 Oct 2012 20:30 #10 by Three
Replied by Three on topic PQ Feature Spotlight #5: Move on, people
Oh my gaaaaa-

Follow me on twitter at @threefolder

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14 Oct 2012 20:40 #11 by Alexis
Replied by Alexis on topic PQ Feature Spotlight #5: Move on, people
I guess it wasn't easy to code

But honestly, it looks odd. I like the idea but it's hard to imagine a moving... diamond/super-jump/etc...

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16 Oct 2012 06:16 #12 by Marblemaster1
Replied by Marblemaster1 on topic PQ Feature Spotlight #5: Move on, people
My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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16 Oct 2012 13:21 #13 by Stal
Replied by Stal on topic PQ Feature Spotlight #5: Move on, people
Wow, that's really amazing. Didn't people say this stuff was impossible not that long ago?

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16 Oct 2012 17:32 #14 by Kostas
Replied by Kostas on topic PQ Feature Spotlight #5: Move on, people
This is so coooool.

Nice spotlight, PQ is awesome.

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16 Oct 2012 19:31 #15 by Pablo
Replied by Pablo on topic PQ Feature Spotlight #5: Move on, people
Oct 15, 2012, 11:16pm, marblemaster1 wrote:My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

I'd say it's within a hip pop step jump of our current position!

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16 Oct 2012 23:31 #16 by Don.Gato
Replied by Don.Gato on topic PQ Feature Spotlight #5: Move on, people
You made it work?!

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17 Oct 2012 13:47 #17 by Kostas
Replied by Kostas on topic PQ Feature Spotlight #5: Move on, people
You guys are having fun hiding the new feutures from us.

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18 Oct 2012 20:58 #18 by Don.Gato
Replied by Don.Gato on topic PQ Feature Spotlight #5: Move on, people
Moving gems is sweet, but scaling moving platforms..... Wow. What's next, rotating MP's (pleasepleaspleasepleasepleaseplease) Great work guys, can't wait.

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19 Oct 2012 02:59 #19 by Addict
Replied by Addict on topic PQ Feature Spotlight #5: Move on, people
Very nice. I think it will add a fun twist into the game that I have been longing for.

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20 Oct 2012 12:56 #20 by Gary
Replied by Gary on topic PQ Feature Spotlight #5: Move on, people
really amazing..really coooooooool.

HappyRoll Mod Leader
C++ Beginner

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20 Oct 2012 13:24 #21 by UN1C0DE
Replied by UN1C0DE on topic PQ Feature Spotlight #5: Move on, people
Wow. I was just thinking about this, and my mind just went crazy with ideas. Would they be able to scale and move at the same time?

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20 Oct 2012 14:13 #22 by IsraeliRD
Replied by IsraeliRD on topic PQ Feature Spotlight #5: Move on, people
See the end pad doing that in the video

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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20 Oct 2012 19:35 #23 by Emil
Replied by Emil on topic PQ Feature Spotlight #5: Move on, people
So somebody finally did it...

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21 Oct 2012 03:19 #24 by UN1C0DE
Replied by UN1C0DE on topic PQ Feature Spotlight #5: Move on, people
Oct 20, 2012, 7:13am, admin wrote:See the end pad doing that in the video

I watced that video the beginning of few seconds.
I'm really confused how do you did like that... End Pad goes here and there, I thought only gems can run anywhere. But later, after I watched the whole video, running end pad and scaling a platform are much more crazy than running gems.

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21 Oct 2012 05:39 #25 by IsraeliRD
Replied by IsraeliRD on topic PQ Feature Spotlight #5: Move on, people
Water Flood! (Lava, perhaps as well? )

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Oct 2012 09:32 #26 by Emil
Replied by Emil on topic PQ Feature Spotlight #5: Move on, people
Is there triggers and markers for them, or is there a random movement thing also?

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21 Oct 2012 11:53 #27 by IsraeliRD
Replied by IsraeliRD on topic PQ Feature Spotlight #5: Move on, people
Both. Obviously you must put the markers down but then you can specify randomisation.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Oct 2012 15:52 #28 by UN1C0DE
Replied by UN1C0DE on topic PQ Feature Spotlight #5: Move on, people
Moving Out of bounds trigger? I'd make suggestions in the essay topic, but I'd have no way to know if the features are actually thought up/implemented or not. Did I see something about a trailer #2 sometime in the future?

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21 Oct 2012 20:33 #29 by Emil
Replied by Emil on topic PQ Feature Spotlight #5: Move on, people
Tunnel vision with moving oob triggers...

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21 Oct 2012 22:38 #30 by IsraeliRD
Replied by IsraeliRD on topic PQ Feature Spotlight #5: Move on, people
Oct 21, 2012, 8:52am, Promarbler bananas wrote:Did I see something about a trailer #2 sometime in the future?

Oct 14, 2012, 4:46am, admin wrote:Coming up in a few months will be our second trailer.

Nope, I don't see where you got that idea from.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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