file Audio Emitter Bug

  • Ralph
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05 Sep 2017 12:04 #1
I like using Audio Emitters, to bring some ambiance to my levels since MBP. I wanted to try things out in PQ, but nothing went as I expected.

I placed those Audio Emitters in order to make windmills not remain silent, and it partly worked.

And I say "partly" because the sounds were playing during the flyby, but when I spawn in the level, the ambient sounds suddenly cut! Only the default sounds are playing and not the custom sounds.

Please, HiGuy, tell me there is a way to fix this?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • HiGuy
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06 Sep 2017 00:00 #2
Gotta admit I've never used the Audio Emitters. Best guess says change the audio type to some other channel, maybe it's getting set to a muted one.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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